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	<title>MMORPG Life &#187; book 8</title>
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		<title>Lotro Release Notes Vol 2 Book 8 Patch 1</title>
		<link>http://www.mmorpg-life.com/lotro/lotro-release-notes-vol-2-book-8-patch-1/1026/</link>
		<comments>http://www.mmorpg-life.com/lotro/lotro-release-notes-vol-2-book-8-patch-1/1026/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 12:26:26 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=1026</guid>
		<description><![CDATA[These are the preliminary release notes for Volume II, Book 8, Patch 1. They should be considered incomplete and subject to change. So far we can expect the correct Galadhrim reputation for killing monsters, much harder smash from Mistress, Waterwheels Hard Mode slightly increased in difficulty and much more&#8230;.

Instances

The hard mode chests for the Book [...]


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			<content:encoded><![CDATA[<p>These are the preliminary release notes for Volume II, Book 8, Patch 1. They should be considered incomplete and subject to change. So far we can expect the correct Galadhrim reputation for killing monsters, much harder smash from Mistress, Waterwheels Hard Mode slightly increased in difficulty and much more&#8230;.</p>
<p><span id="more-1026"></span></p>
<h2><span class="mw-headline"><strong>Instances</strong></span></h2>
<ul>
<li>The hard mode chests for the Book 8 instances now properly drop the Elf Stones.</li>
</ul>
<p><a name="Carn_D.C3.BBm:"></a></p>
<h3><span class="editsection"></span><span class="mw-headline">Carn Dûm:</span></h3>
<ul>
<li>Players can once again enter the Tower area normally.</li>
</ul>
<p><a name="Halls_of_Crafting:"></a></p>
<h3><span class="editsection"></span> <span class="mw-headline">Halls of Crafting:</span></h3>
<ul>
<li>Monsters now give the correct Galadhrim reputation for killing them.</li>
</ul>
<p><a name="Dark_Brotherhood:"></a></p>
<h3><span class="editsection"></span><span class="mw-headline">Dark Brotherhood:</span></h3>
<ul>
<li>The Mistress is mad! The Mistress smash harder!</li>
</ul>
<p><a name="Waterwheels:"></a></p>
<h3><span class="editsection"></span> <span class="mw-headline">Waterwheels:</span></h3>
<ul>
<li>Hard Mode has increased slightly in difficulty. The Caerogs can now periodically help each other out of mezzes and roots.</li>
<li>The pistons no longer cause line-of-sight failures.</li>
<li>Players can no longer get stuck in perma-root with the final boss.</li>
</ul>
<p><a name="Hall_of_Mirrors:"></a></p>
<h3><span class="editsection"></span> <span class="mw-headline">Hall of Mirrors:</span></h3>
<ul>
<li>Fixed an issue that was causing players to not be able to proceed further into the instance.</li>
<li>Ergoth has decided to stop hiding from players. She has also polished the final mirror to a fine shine. Be careful, it is a little slippery!</li>
<li>Task-mistress corpses will no longer infinitely spawn defilers.</li>
<li>Ergoth also hates perchers, FYI.</li>
</ul>
<div align="center">
<script  src="http://tag.contextweb.com/TagPublish/getjs.aspx?action=VIEWAD&#038;cwrun=200&#038;cwadformat=300X250&#038;cwpid=510799&#038;cwwidth=300&#038;cwheight=250&#038;cwpnet=1&#038;cwtagid=55422"></script></div>
<p><a name="Classes"></a></p>
<h2><span class="editsection"></span> <span class="mw-headline">Classes</span></h2>
<p><a name="Champion"></a></p>
<h3><span class="editsection"></span> <span class="mw-headline">Champion</span></h3>
<ul>
<li>The tooltip on the effect icon for Fervour now includes the -30% incoming healing information.</li>
</ul>
<p><a name="Items"></a></p>
<h2><span class="editsection"></span> <span class="mw-headline">Items</span></h2>
<ul>
<li>The Lothlórien Reputation Jewelry will now remain equipped in the Ettenmoors. However, the &#8216;clicky&#8217; abilities will remain disabled while in the Ettenmoors.</li>
<li>The buff &#8220;Protector&#8217;s Reproach&#8221; provided by the &#8220;Lothlórien Protector&#8217;s Locket&#8221; will now damage enemies that attack you (instead of heal them).</li>
<li>The stats on the Robe of the Stone-reader&#8217;s Apprentice were slightly more powerful than intended. Reduced the maximum Power bonus on the Robe of the Stone-reader&#8217;s Apprentice to bring this armour piece in line with others in the set.</li>
<li>The stats on the Rhymer&#8217;s Robe were slightly more powerful than intended. Reduced the maximum Power bonus on the Rhymer&#8217;s Robe to bring this armour piece in line with others in the set.</li>
</ul>
<p><a name="General"></a></p>
<h2><span class="editsection"></span> <span class="mw-headline">General</span></h2>
<ul>
<li>No more client crashes due to the browser being open and closed.</li>
</ul>
<p><a name="Horses_.26_travel"></a></p>
<h2><span class="editsection"></span><span class="mw-headline">Horses &amp; travel</span></h2>
<ul>
<li>Fixed a travel route between Dolven-view and Anazamekhem.</li>
</ul>
<p><a name="Quests"></a></p>
<h2><span class="editsection"></span> <span class="mw-headline">Quests</span></h2>
<ul>
<li>There and Back Again now properly gives its rewards.</li>
<li>Added a small set of Bounty quests. You can find them in Esteldin.</li>
</ul>
<p><a name="Crafting"></a></p>
<h2><span class="editsection"></span><span class="mw-headline">Crafting</span></h2>
<p><a name="Prospecting"></a></p>
<h3><span class="editsection"></span><span class="mw-headline">Prospecting</span></h3>
<ul>
<li>The Tin Ingot recipe was incorrectly producing three Bronze Ingots on a critical success. This has been fixed, and the Tin Ingot recipe now produces three Tin Ingots on a critical success.</li>
</ul>
<p><a name="General_2"></a></p>
<h3><span class="editsection"></span> <span class="mw-headline">General</span></h3>
<ul>
<li>Removed Apprentice-level optional ingredients from level 1-7 treasure profiles.</li>
<li>Increased the drop rate of optional ingredients in sentient creature treasure.</li>
<li>New legendary weapon and class item recipes are available for the following guilds:
<ul>
<li>Jeweller&#8217;s Guild</li>
<li>Metalsmith&#8217;s Guild</li>
<li>Scholar&#8217;s Guild</li>
<li>Tailor&#8217;s Guild</li>
<li>Weaponsmith&#8217;s Guild</li>
<li>Woodworker&#8217;s Guild.</li>
</ul>
</li>
<li>These recipes allow crafters to produce Reforged 2nd Age weapons and class items.</li>
<li>New guild recipe scroll cases are available from Maenasdir (Lothlórien Crafting Guild Emissary) for the following guilds:
<ul>
<li>Jeweller&#8217;s Guild</li>
<li>Metalsmith&#8217;s Guild</li>
<li>Tailor&#8217;s Guild</li>
</ul>
</li>
<li>New recipes have been added to the Lothlórien barter vendors for the following professions:
<ul>
<li>Jeweller</li>
<li>Metalsmith</li>
<li>Tailor</li>
</ul>
</li>
</ul>
<p><a name="Graphics.2FAnimations.2FFX"></a></p>
<h2><span class="editsection"></span><span class="mw-headline">Graphics/Animations/FX</span></h2>
<ul>
<li>Some hats have been updated to remove the back flap in favor of tucked-up hair.</li>
</ul>


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		</item>
		<item>
		<title>Summer Festival coming to Middle-Earth</title>
		<link>http://www.mmorpg-life.com/lotro/summer-festival-coming-to-middle-earth/776/</link>
		<comments>http://www.mmorpg-life.com/lotro/summer-festival-coming-to-middle-earth/776/#comments</comments>
		<pubDate>Thu, 25 Jun 2009 11:35:24 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[summer festival]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=776</guid>
		<description><![CDATA[Fishing, dancing and fireworks will all return this year along with two new events!
Festival content has slowly been spreading out across the countryside and simply going to the Party Tree would not ensure that players knew about fishing in Bywater or the new event upon The Hill. To help steer you in the right direction, [...]


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			<content:encoded><![CDATA[<p>Fishing, dancing and fireworks will all return this year along with two new events!</p>
<p>Festival content has slowly been spreading out across the countryside and simply going to the Party Tree would not ensure that players knew about fishing in Bywater or the new event upon The Hill. To help steer you in the right direction, a formal party invitation will be sent to your mail box. Turning it in grants you a <a href="http://www.lotrolife.com/comments/view/News/274" target="_blank">Summer Festival Guide</a>, <a href="http://www.lotrolife.com/inn_league_reputation_guide/" target="_blank">Inn League Reputation Guide</a> and a <a href="http://www.lotrolife.com/fishing_guide_hobby_lotro/" target="_blank">Fishing Guide</a>. Just in case you’re not acquainted with the fishing system, or have forgotten. You’ll also receive a complimentary gift for your patronage of the party across Middle-earth! Also new <a href="http://www.lotrolife.com/news_full/new_summerfest_items/527" target="_blank">Summer Festival Items</a> are waiting for you.</p>
<p><span id="more-776"></span></p>
<h3>The Keg-races at Thorin’s Hall</h3>
<p>The dwarves of Thorin’s Halls are well prepared for the rigourous Keg-races that will take place this summer in Frerin’s Court. The four contestants all have a great deal of experience with running about in pursuit of the next mug…and naturally with downing that mug as well.</p>
<p><strong>Kolmar</strong></p>
<p>Kolmar is a favourite patron at the Inn, and many a dwarf has marveled at his rather vigourous enjoyment of fine beers in great quantity. The innkeeper, while very grateful for the steady flow of coin into his purse, has been heard grumbling at times about how difficult it is to keep such a thirsty dwarf well-supplied.</p>
<p><strong>Lar</strong></p>
<p>Lar, the fairest-haired of all the contestants, is revered first and foremost for his outstanding appearance. His burly arms, muscular legs, and flowing golden beard make him a good-looking candidate, to say the least. For what could a dwarf need to win a keg-race besides two great strong arms with which to lift a mug, and a pair of excellent legs to boot? Lar is usually present at every social gathering from Gondamon to Thorin’s Hall. Ever popular for his charm, he is regularly supplied with a constant provision of brew. Free of charge, naturally!</p>
<p><strong>Signar</strong><br />
Signar’s flaming red hair is very visible against the snows of Frerin’s Court. His hobbies include drinking, racing, and knocking out any who stare impolitely at his red locks. Signar’s fervour matches his fiery mane, but does it lend him speed? This hotheaded dwarf will stop at nothing to best his competitors with their tresses so dull.</p>
<p><strong>Ottó</strong></p>
<p>Ottó, an adventurous resident of Thorin’s Hall, is newly-returned from a long expedition. In truth it was rather a short expedition – he meant it to be long, certainly, and hoped that his path would take him beyond the Hollin Gate for a reunion with Brogur and Bósi’s folk. He was, however, hopelessly diverted from his goals the moment he set foot in Needlehole. He spent the better part of a year sampling, and happily drowning in, the finest and most excellent brews of the whole Shire. His rigourous training routine of drinking great quantities of beer and travelling from inn to inn has made him a favourite in the Keg-racing competition this summer.</p>
<h3 class="heading">The Taste of Hobbiton</h3>
<p>To the north of Hobbiton’s center, up beyond the party tree, another party of extraordinary magnificence is taking place. The very best cooks throughout the Shire have contributed samples of their favourite vittles for the most exciting event of the year: The Taste of Hobbiton! The four fastest and hungriest hobbits in the Shire have been chosen to compete in a race to taste it all. The winner, and his family of course, will have the great honour of proving their hearty appetite and speedy legs to be second to none!</p>
<p>The participating hobbits have been chosen for their renowned insatiable appetites as well as their uncommon energy, especially when in pursuit of a bite to eat. While most halflings can be found happily dozing after a few round meals, these four have made quite the reputation for themselves for actively pursuing several meals more.</p>
<p><strong>Daffodilly Hayward</strong></p>
<p>Daffodilly Hayward is famous in Frogmorton for her excessive love of pie. She has developed a bit of a rascally reputation amongst friends and family for some sly pie-filching or “Window shopping” as she calls it. She has been known to walk great distances in the pursuit of her next meal; a most unusual trait for any Halfling. Like all of the contestants she’s known for taking more than her share at dinners and parties. While most hobbits are recovering pleasantly from their fourth helping, Daffodilly Hayward would shock her hosts by asking for a seventh.</p>
<p><strong>Burdy Gamwich</strong></p>
<p>Burdy Gamwich, champion eater of the Gamwich family, has travelled far to participate in the Taste of Hobbiton competition and win renown for his kin. A humble farmer in his tweens, Burdy is a hard worker and tirelessly ploughs the great vegetable fields of his family from dawn until dusk. He undoubtedly works up quite a hunger as he ploughs throughout the day, but his mother also ensures that he is given a bottomless supply of foodstuff to fuel him as he goes. Burdy is a master of eating on the fly and looks forward to the challenge of speed-sampling all the first-rate foods of the Shire.</p>
<p><strong>Gladiola Chubb-Baggins</strong></p>
<p>Gladiola Chubb-Baggins, Gladdy to her friends, was born and raised in Hobbiton and is generally considered to be a great local beauty. Her figure has been influenced by the many hearty meals bestowed upon her by the numerous gentlehobbits who court her, but rumour has it that she is yet to decide upon a suitable fellow. Though she will never admit it to those who pursue her, for generous encouragement is important in ensuring proper nourishment. Gladdy is not famed for her speed or energy, but it is widely known that Dodder Twofoot and Bando Brandybuck, coordinators of the Taste of Hobbiton, are both very much in love with this fair hobbit-lady, unbeknownst to each other.</p>
<p><strong>Mudric Rumble</strong></p>
<p>Mudric Rumble is known in his hometown of Bywater as the youngest hobbit to eat a full meal of solid food. At only two months of age, baby Mudric’s mother quickly realized that her child was not to be sated by milk alone. After draining a full pitcher of milk into her yawning child, she offered him a bite of lamb and was astounded as he proceeded to finish a whole rack followed by a potato and a full serving of buttered green peas. An hour later he ate three eggs, half a sausage, and a tea-cake! All witnessed by many astonished neighbours. Needless to say, this surprisingly excessive eating behaviour has continued as Mudric arrived at adulthood.</p>
<h3 class="heading">Festival Run Horse Races</h3>
<p>Sadly, the horse races are currently disabled. But, they are under construction for future books. We hope to reintroduce them in upcoming festivals with several significant improvements and changes. While I am very sorry to miss the Festival Run this summer, the festival run token is still being offered as a reward to those who can generate a sizeable quantity of barter tokens. This means the Lithe horse and pony will still be available to those who look forward to owning this eye-catching mount.</p>


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		</item>
		<item>
		<title>Volume II, Book 8 Known Issues</title>
		<link>http://www.mmorpg-life.com/lotro/volume-ii-book-8-known-issues/766/</link>
		<comments>http://www.mmorpg-life.com/lotro/volume-ii-book-8-known-issues/766/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 20:17:32 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=766</guid>
		<description><![CDATA[The Following are the known issues for Volume II, Book 8.
User Interface 

 Heavy fog will appear to render over all interface elements.

Crafting

 Players may be offered craft mastery quests they have previously completed. This is a display issue, your crafting mastery has not been impacted. Repeating the quest does not grant any additional proficiency.


Items

&#8220;Robe [...]


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			<content:encoded><![CDATA[<p>The Following are the known issues for Volume II, Book 8.</p>
<p><strong>User Interface </strong></p>
<ul>
<li> Heavy fog will appear to render over all interface elements.</li>
</ul>
<p><strong>Crafting</strong></p>
<ul>
<li> Players may be offered craft mastery quests they have previously completed. This is a display issue, your crafting mastery has not been impacted. Repeating the quest does not grant any additional proficiency.</li>
</ul>
<p><span id="more-766"></span></p>
<p><strong>Items</strong></p>
<ul>
<li>&#8220;Robe of the Stone-reader&#8217;s Apprentice&#8221; &amp; &#8220;Rhymer&#8217;s Robe&#8221; are slightly more powerful than intended and will be adjusted in an upcoming patch.</li>
</ul>
<p><strong>Angmar </strong></p>
<ul>
<li> Barad Gularan &#8211; Forvengwath&#8217;s summons are summoning closer to Forvengwath than intended, making it difficult to kill them before they heal him.</li>
</ul>
<p><strong>Barrow-downs </strong></p>
<ul>
<li> A Ring Wandered Away &#8211; Quest billboard text regarding obtaining a certain ring displays its message at an incorrect time.</li>
</ul>
<p><strong>Bree-Land </strong></p>
<ul>
<li> &#8220;Fair Trade with Bree&#8221; &#8211; Quest directions reference Grimbriar&#8217;s old location, he has been moved to outside of Bree&#8217;s west gate.</li>
</ul>
<ul>
<li> Lonelands</li>
</ul>
<ul>
<li> Retake Weathertop &#8211; If Rigul is killed too quickly, by higher level players, the encounter will break.</li>
</ul>
<p><strong>Moria </strong></p>
<ul>
<li> Travel Route &#8211; Dolven-View to Anazamekhem, the goat gets stuck on a wall in Zelem Melek</li>
</ul>
<p><strong>Quests<br />
Bounty Quests </strong></p>
<ul>
<li> These quests still appear as if they were available after the 3-time limit is reached, but are actually not acceptable.</li>
</ul>
<p><strong>Volume 1 Book 1 Chapter 1: Unraveling the Thread </strong></p>
<ul>
<li> Torthann will pause at unexpected intervals during your escort of him.</li>
</ul>
<p><strong>Summer Festival </strong></p>
<ul>
<li> Racing Quests &#8211; If you log out before turning in the completed quest, you will fail the quest. (This is intentional)</li>
</ul>
<p><strong>Instances</strong></p>
<p><strong>Mirrored-halls</strong></p>
<ul>
<li>Ergoth in the Mirrored halls instance may sometimes become unattackable.</li>
</ul>
<p><strong>Halls of Crafting </strong></p>
<ul>
<li> Some creatures are not giving Lothlorien reputation as they should be.</li>
</ul>
<p><strong>Dâr Narbugud</strong></p>
<ul>
<li> Zholuga&#8217;s 1 hour bufss will occasionally not dispel correctly.</li>
<li> To resolve the issue run out of the previous chamber and then reenter Zholuga&#8217;s champer. The effect will be reset.</li>
</ul>
<p><strong>Classes</strong><br />
<strong>Runekeeper </strong></p>
<ul>
<li> Traits &#8211; Cleansing Fires Trait Line is not decreasing power cost on skills.</li>
</ul>
<p><strong>Hunter </strong></p>
<ul>
<li> Legendary Items- Ranged Skill Block Modifier and Ranged Skill Evade Modifier Legacies both have the same stats at tier 5 and tier 6.</li>
</ul>
<p><strong>Champion </strong></p>
<ul>
<li> Deep Strikes &#8211; Deep Strikes does not apply bleed on off-hand critical success from Relentless Strike</li>
</ul>


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		</item>
		<item>
		<title>Lotro Book 8 Release Date for EU</title>
		<link>http://www.mmorpg-life.com/lotro/lotro-book-8-release-date-for-eu/763/</link>
		<comments>http://www.mmorpg-life.com/lotro/lotro-book-8-release-date-for-eu/763/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 15:04:02 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[release date]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=763</guid>
		<description><![CDATA[While today is official release date for the next upcoming content Book 8: Scourge of Khazad-dum in North America, EU players will have to wait till Thursday 25th June.
An official announcement about Book 8 will be coming out within the next 24 hours or so, however I can tell you informally that we&#8217;re tracking releasing [...]


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			<content:encoded><![CDATA[<p>While today is official release date for the next upcoming content Book 8: Scourge of Khazad-dum in North America, EU players will have to wait till Thursday 25th June.</p>
<blockquote><p>An official announcement about Book 8 will be coming out within the next 24 hours or so, however I can tell you informally that we&#8217;re tracking releasing on Thursday, subject to a final green light meeting.<br />
We’re also getting the final details from QA so I can finalise the known issues for the Book 8 patch and it&#8217;s worth noting at this point that there are some important known issues, which will be detailed in the announcement mentioned above.</p>
<p>For those wondering about the size of the patch it’s going to be about 650mb.</p>
<p>As for a standalone patcher, I&#8217;m afraid it won&#8217;t be ready for the Book 8 release but we are working with Turbine to get this to you ASAP. We&#8217;ll also have an updated Book 8 full client sometime next week, all being well.</p></blockquote>
<p><a href="http://community.codemasters.com/forum/showpost.php?p=5329510&amp;postcount=48" target="_blank">Source</a></p>


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		<title>Dar Narbugud Loot List</title>
		<link>http://www.mmorpg-life.com/lotro/dar-narbugud-loot-list/755/</link>
		<comments>http://www.mmorpg-life.com/lotro/dar-narbugud-loot-list/755/#comments</comments>
		<pubDate>Mon, 22 Jun 2009 23:35:08 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[Dar Narbugud]]></category>

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		<description><![CDATA[Dar Narbugud is a twelve-person Book 8 raid that contains 6 bosses with First Age Legendary Item token drops and the new Tier 2 class set. Also, the loot list is very interesting. There are some differences between Bullroars and Lore stats, so we&#8217;ll have to wait next few hours to be sure which one [...]


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			<content:encoded><![CDATA[<p><a href="http://www.mmorpg-life.com/lotro/dar-narbugud-12-man-raid/568/" target="_blank">Dar Narbugud</a> is a twelve-person Book 8 raid that contains 6 bosses with First Age Legendary Item token drops and the new Tier 2 class set. Also, the loot list is very interesting. There are some differences between Bullroars and Lore stats, so we&#8217;ll have to wait next few hours to be sure which one is correct.</p>
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<p><a href="http://forums.lotro.com/showthread.php?t=274373" target="_blank">Source</a></p>


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		<title>Release Notes Volume 2 Book 8 Official</title>
		<link>http://www.mmorpg-life.com/lotro/release-notes-volume-2-book-8-official/704/</link>
		<comments>http://www.mmorpg-life.com/lotro/release-notes-volume-2-book-8-official/704/#comments</comments>
		<pubDate>Fri, 19 Jun 2009 22:47:18 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[release notes]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=704</guid>
		<description><![CDATA[While we are waiting for the 23rd June and new Book 8 content, Turbine has released official notes for The Lord of The Rings Online: Mines of Moria, Volume 2  Book 8: Scourge of Khazad-Dum.

Epic Book 8:
The plans of Gorothúl, sorcerer of Dol Guldur, begin to be made clear as ancient evils stir again [...]


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			<content:encoded><![CDATA[<p>While we are waiting for the <strong>23rd June</strong> and new Book 8 content, Turbine has released official notes for The Lord of The Rings Online: Mines of Moria, Volume 2  Book 8: Scourge of Khazad-Dum.</p>
<p><span id="more-704"></span></p>
<h3><span class="mw-headline">Epic Book 8:</span></h3>
<p>The plans of Gorothúl, sorcerer of Dol Guldur, begin to be made clear as ancient evils stir again in the depths of Khazad-dûm. Small fellowships must form to combat this emerging threat before the hopes of the Iron Garrison and the Elves of Lothlórien are ended by the darkness. The story of The Mines of Moria continues with new quests and challenges!</p>
<p><a name="Of_Special_Note"></a></p>
<h3><span class="mw-headline">Of Special Note</span></h3>
<p><a name="Summer_Festival"></a></p>
<h4><strong><span class="mw-headline"><br />
Summer Festival</span></strong></h4>
<p>The Summer Festival, coming in Book 8, now has two new events &#8212; one in the Shire, on The Hill, and the second on the approach to Thorin&#8217;s Hall.</p>
<p><a name="Crafted_Equipment_minimum_level_usage_requirement_changed"></a></p>
<h4><strong><span class="mw-headline">Crafted Equipment minimum level usage requirement changed</span></strong></h4>
<p>Certain crafted equipment items had their minimum level usage requirement changed for Book 8. However, bound items in the player&#8217;s possession which were changed to exceed the player&#8217;s level will instead match the player&#8217;s level. Non-bound and banked items are not versioned in this way.</p>
<div align="center">
<script  src="http://tag.contextweb.com/TagPublish/getjs.aspx?action=VIEWAD&#038;cwrun=200&#038;cwadformat=300X250&#038;cwpid=510799&#038;cwwidth=300&#038;cwheight=250&#038;cwpnet=1&#038;cwtagid=55422"></script></div>
<p><a name="Lothlorien_Gift_Box_Changes:"></a></p>
<h4><strong><span class="mw-headline">Lothlorien Gift Box Changes:</span></strong></h4>
<ul>
<li>There is no longer a chance to receive First-age items.</li>
<li>There is no longer a chance to receive Tier 4 Runics.</li>
<li>The Heritage Runes have significantly increased in value.
<ul>
<li>The lowest value is now 75k.</li>
<li>The highest value is now 250k.</li>
</ul>
</li>
<li>There is now a chance to receive Level 58 and Level 59 Second-age items (you can still get Level 60 Second-age items as well).</li>
<li>The odds have been tweaked, the most significant of which is that there&#8217;s now a slightly higher chance of receiving a Second-age item, but a lower chance of that Second-age being Level 60 (due to the inclusion of Level 58 and 59 Second-age items).</li>
<li>The costs of the gift boxes have been significantly reduced: they now cost 15G 30S.</li>
<li>The descriptions of the gift boxes have been changed to more accurately reflect the potential rewards.</li>
<li>The gift boxes are no longer class restricted for those who mistakenly purchased the wrong box.</li>
<li>Please note that there will be no compensation for those who have already purchased a gift box: when you opened that gift box you had a chance to get a Level 60 First-age item.</li>
</ul>
<dl>
<dd>Explanation of Changes: </dd>
<dd>The gift boxes have been changed from a high-risk / high-reward design to a more friendly middle-ground design. The high-end rewards have either been removed (First-age) or had their chances reduced (Level 60 Second-age), while the low-end rewards have either been removed (15k Heritage Rune, Tier 4 Runics) or increased (250k Heritage Runes are now available). Because the high-end rewards have been removed/reduced, the cost of the giftboxes has been reduced as well. </dd>
</dl>
<p><a name="First_Age_Legendary_Items"></a></p>
<h4><strong><span class="mw-headline">First Age Legendary Items</span></strong></h4>
<p>First Ages are now dropped via a barter system.Each raid now drops barter tokens that can be saved up to use to trade for the First Age item of your choice. Vile Maw, Strange Happenings, and Dar Narbugud will all drop multiple tokens. Go visit the barter traders at the Hythe docks to see all the possibilities.</p>
<ul>
<li>Level 59 First Age&#8217;s will cost 4 tokens</li>
<li>Level 60 First Age&#8217;s will cost 6 tokens</li>
</ul>
<p>Currently First Age Legendary items are Bind on Acquire on Bullroarer. This change will be reverted and will not go live when Book 8 ships.</p>
<p><a name="It.27s_the_Little_Things_That_Count"></a></p>
<h4><strong><span class="mw-headline">It&#8217;s the Little Things That Count</span></strong></h4>
<p>The impending war between the Light and the Dark has caused many of the vendors in the world to fear for the stability of their livelihood. In an effort to retain business the vendors have now learned to sell stackable items in quantities other than &#8220;one&#8221; and &#8220;a full stack&#8221; in order to better serve you! While you have the vendor UI open you can now buy single items by default, or use…</p>
<ul>
<li>SHIFT to purchase a full stack,</li>
<li>ALT to purchase a quantity that you specify in a pop-up dialog</li>
<li>TAB to fill all stacks of the selected item type in your backpack.</li>
</ul>
<p><a name="Boat_Keepers_have_arrived_in_Evendim.21"></a></p>
<h4><strong><span class="mw-headline">Boat Keepers have arrived in Evendim!</span></strong></h4>
<p>There is a new aquatic swift-travel route between Tinnudir and The Eavespires for 25 silver!</p>
<p><a name="Full_Release_Notes"></a></p>
<h2><span class="mw-headline">Full Release Notes</span></h2>
<p><a name="General_Gameplay"></a></p>
<h3><span class="mw-headline">General Gameplay</span></h3>
<ul>
<li>We’ve removed knockdown as a Fellowship Manoeuvre starting event. All Fellowship Manoeuvre starts will now use a Fellowship Manoeuvre stun event.</li>
</ul>
<p><a name="Skills.2FClasses"></a></p>
<h3><span class="mw-headline">Skills/Classes</span></h3>
<p><a name="General"></a></p>
<h4><strong><span class="mw-headline">General</span></strong></h4>
<ul>
<li>The buffs &#8220;Hope Unlooked For&#8221; (received from Glorfindel after returning a broken chain link) and &#8220;Mirdanant&#8217;s Inspiration&#8221; will no long be dispelled on log-out or disconnect.</li>
<li>Corrected several skills that were not playing attack animations when the character was disarmed.
<ul>
<li>Guardian skills
<ul>
<li>Bash</li>
<li>Shield Smash</li>
<li>Shield-blow</li>
<li>Improved Shield-blow.</li>
</ul>
</li>
<li>Champion skill
<ul>
<li>Hedge.</li>
</ul>
</li>
</ul>
</li>
</ul>
<p><a name="Champion"></a></p>
<h4><strong><span class="mw-headline">Champion</span></strong></h4>
<ul>
<li>In response to changes made to the Champion class, all legendary points on champion items will be reset so that players may adjust legacies accordingly.</li>
<li>Clarified tooltip for Champion&#8217;s Fight On skill</li>
<li>The Champion’s skill Fervour will now have a -30% penalty to incoming healing. Champion skills that restore morale are not affected, nor is the Man skill Strength of Morale. This incoming healing penalty is not in effect in any PvMP area, though Champions will need to re-activate Fervour on entering or leaving such an area.The Incoming Healing penalty from Continuous Blood Rage will overwrite the Incoming Healing penalty from Fervour resulting in only -90% penalty when both skills are toggled on.</li>
<li>The Champion Legendary skill Controlled Burn will no longer last for the duration of combat. Instead it has a fixed duration of 2:30 minutes. The only in combat activation and the 20% morale restrictions have been removed. In addition, activating Controlled Burn applies the effects of Ardent Flurry and Glorious Exchange to the Champion.</li>
<li>The Champion Trait Controlled Fury has been changed. It will now increase the duration of Controlled Burn by 1:00 minute and add the Red Haze effect when Controlled Burn is activated.</li>
<li>The descriptions for the Champion Traits Deadly, Vicious and Deep Strikes were updated to include Feral Strikes in the list of skills affected. This is a text change only. Feral Strike has always been modified by these traits.</li>
<li>The third attack from Savage Strikes and Brutal Strikes will now be modified correctly by the two-trait bonus in the Berserker Trait Set.</li>
<li>The stun effect from the crafted warhorns can no longer be evaded.</li>
</ul>
<p><a name="Guardian"></a></p>
<h4><strong><span class="mw-headline">Guardian</span></strong></h4>
<ul>
<li>Guardian skill, Thrill of Danger, should no longer cause friendly mobs to attack the player.</li>
<li>The debuff effects from Guardian Stagger skill have been separated into an Attack Speed Debuff and a Runspeed debuff. Each effect can be removed separately. There is no other change to the functionality of the Stagger skill.</li>
<li>The Guardian trait Litany Master will now trigger the threat over time effect on critical hits from the 2nd attacks of Shield Swipe and Sweeping Cut.</li>
<li>The corruption removal countdown effect from the Guardian skill Improved Sting will now stack when applied by multiple Guardians.</li>
<li>The Guardian&#8217;s skill Protection will now require a shield to be equipped as mentioned in the skill&#8217;s description.</li>
<li>The Guardian skill Fray the Edge will now work correctly while untraited. In addition, once the Fray the Edge effect has reached its maximum value it will have its duration refreshed by additional applications of Fray the Edge.</li>
<li>The Guardian skill Turn the Tables no longer requires the Guardian to face the target. All other restrictions still apply.</li>
</ul>
<p><a name="Hunter"></a></p>
<h4><strong><span class="mw-headline">Hunter</span></strong></h4>
<ul>
<li>The legacy &#8220;Strength Quick Shot Slow&#8221; is now properly buffing Quick Shot&#8217;s slow.</li>
<li>Fire bolts will no longer remain in the Hunter&#8217;s hand after using Improved Swift Bow &#8211; Ablaze.</li>
</ul>
<p><a name="Minstrel"></a></p>
<h4><strong><span class="mw-headline">Minstrel</span></strong></h4>
<ul>
<li>The Minstrel skill Call to Greatness will now apply level appropriate versions of Shields Up and Guardian&#8217;s Ward to Wardens and Guardians respectively.</li>
<li>As expected in Book 7, we&#8217;ve had to tone down the IA damage progressions for the Minstrel to keep his IA contribution to DPS in line with his class role. This will allow us to maintain the 1-50 experience we want to see from the class.</li>
</ul>
<p><a name="Captain"></a></p>
<h4><strong><span class="mw-headline">Captain</span></strong></h4>
<ul>
<li>The tooltips for two of the Captain&#8217;s trait set bonuses were incorrect. There were no changes in the functionality of these bonuses; the tooltips were just corrected to match their effects.</li>
<li>The 3 trait bonus in Hands of Healing reduces the power cost on ALL healing skills.</li>
<li>The 3 trait bonus in Lead the Charge reduces all Melee skills power costs. There were no changes in functionality of these bonuses.</li>
<li>The Captain&#8217;s trait Composure will now allow Time of Need to reset the cooldown on Shadow&#8217;s Lament as per the trait&#8217;s description.</li>
<li>Captains can once again rename their banners.</li>
<li>The Captain’s skill Cry of Vengeance will now have a 10 second window to be used as well as a slightly longer range.</li>
<li>The Captain&#8217;s class trait Loyalty now has an expanded description that mentions all of the bonuses for the trait. In addition, the trait&#8217;s bonus to Herald&#8217;s armour was increased slightly.</li>
<li>Captains can once again use the Gleaming Striker, Flashing Bane, and Shining Star scrolls that add the bonus Light damage title to their legendary class item.</li>
<li>Captains will now perform an attack animation when using their Kick skill while unarmed or disarmed.</li>
</ul>
<p><a name="Burglar"></a></p>
<h4><strong><span class="mw-headline">Burglar</span></strong></h4>
<ul>
<li>Quite a Snag now reduces attack speed by 10% and increases incoming damage by 3%.</li>
<li>Small Snag still reduces attack speed by 5% and now increases incoming damage by 2%.</li>
<li>Gamblers Strike no longer is guaranteed a tier 4-6 damaging Gamble. It&#8217;s odds are better than other Gamble application skills, but not as consistent as it was. Existing Gambles on your foe will still be upgraded to max tier (including Damaging Gambles applied from other sources)</li>
<li>All trait lines have had their bonuses re-ordered and modified.</li>
<li>The 3 traitline legendary traits grant additional passive bonuses.</li>
<li>Cunning Attack’s recovery is increased to 5s.</li>
<li>Disable now recovers in 5s and lasts for 30s.</li>
<li>Hidden Knife now increases damage from stealth.</li>
<li>The IA legacy for Share the Fun has been removed.  The +Stalk speed legacy now increases Share the Fun speed.</li>
<li>Track Treasure can now be used in conjunction with other resource tracking skills.</li>
<li>The tooltips of all Trick Removal skills now displays the effects they will apply.</li>
<li>Gamblers Strike has its base damage reduced.</li>
<li>Small Snag has its base damage increased.</li>
<li>Cruel Odds has its application chance increased.</li>
<li>Flashing Blades has its damage increased.</li>
<li>The Even Odds buff increases gamble chance by 50%.</li>
<li>Stick and Move now increases partial parry chances and magnitude.</li>
<li>Little Annoyances, Dealings Done, and Practiced Bluff now reduce cool down by 140 seconds (was 120 seconds).</li>
<li>Devastating criticals of Cunning Attack now apply even stronger Damage over Time.</li>
<li>The &#8220;From Stealth&#8221; version of Cunning Attack has had its damage increased.</li>
<li>&#8220;Well-placed Strike&#8221; has its Recovery reduced to 3 minutes.</li>
<li>&#8220;Strategic Planning&#8221; now decreases Location is Everything’s recovery by 3 minutes.</li>
<li>&#8220;Strike from Shadows&#8221; now increases stealth critical chance by a flat percentage.</li>
</ul>
<p><a name="Lore-master"></a></p>
<h4><strong><span class="mw-headline">Lore-master</span></strong></h4>
<ul>
<li>The Lynx&#8217;s attacks &#8220;Feral Strike&#8221; and &#8220;Slashing Claws&#8221; will now properly / more consistently hit the targets in front of the Lynx. (A special thanks to the bug reporter, Valridan, for sending this issue in. This was tough to spot in game, but very blatantly wrong on my end.)</li>
<li>Lore-masters will now sheathe their staffs on their backs with the staff head over their shoulder instead of near their feet.</li>
<li>Lore-masters using Staff and Sword will now have attack animations during Fellowship Maneuvers.</li>
<li>Lore-master squirrel pets will once again be able to follow their masters around Middle-earth.</li>
<li>Lore-master Skill, Knowledge of the Lore-master, should be more accurate at determining monster fellowship skill immunity.</li>
</ul>
<p><a name="Rune-keeper"></a></p>
<h4><strong><span class="mw-headline">Rune-keeper</span></strong></h4>
<ul>
<li>Lightning Critical damage legacy was reduced.</li>
<li>The Rune of Restoration has it’s unsummon distance reduced.This should help with it randomly pulling mobs after you are leave it.</li>
<li>The Thunderous Words buff was erroneously claiming it reduced the Rune-keeper’s ability to bypass resistance. It now reads properly.</li>
<li>Conflagration of Runes was erroneously claiming it reduced Induction time by .5. Its power reduction was also removed.</li>
<li>Weapon of X skills debuff is no longer permanent. Debuff now lasts for 10 seconds. The rate at which the debuff applies was greatly increased.</li>
<li>Fall to X skills no longer add damage to the skill that triggers them. The damage Fall to X deals is now treated as though from a separate source.</li>
<li>Rousing Words has been slightly reworked. It will no longer pulse double on the RK. The initial pulse has been moved back slightly and the duration extended to maintain a pulse count of 6. This should cause minimal gameplay changes.</li>
<li>Enamels now share cooldown.</li>
<li>Inlays now share cooldown.</li>
<li>Armour of Flame: Slightly reduced damage. Duration of Damage over Time decreased.</li>
<li>Epic Conclusion: Base damage increased. &#8220;Closing Remarks&#8221; damage buffs decreased from 75% to 50%. Critical damage decreased. Net DPS of this skill should only be mildly affected. The highs will not be as high and the lows not as low.</li>
<li>Ceaseless Argument: Damage and power cost decreased.</li>
<li>Wrath of Flame skills: Slight increase in power cost.</li>
<li>&#8220;Martial Training&#8221; now increases morale by 300.</li>
<li>The rock centering the Rune-keeper&#8217;s Rune of Restoration will no longer sink under the waves when used in deep water.</li>
</ul>
<p><a name="Warden"></a></p>
<h4><strong><span class="mw-headline">Warden</span></strong></h4>
<ul>
<li>Corrected typo in Warden&#8217;s Reversal gambit description.</li>
<li>Warden Damage over Time and Morale Transfer effects will now stack per caster. That is, each Warden can apply one of each of these effects to every monster.</li>
<li>Elf Male Wardens will no longer constantly make odd noises while engaged in combat.</li>
<li>Male elf wardens will now use the correct animation for Warden&#8217;s Taunt.</li>
<li>The Warden Legendary Weapon legacy for Exultation of Battle Threat Up was adding much more threat than was intended. This legacy has been brought in line with other threat-enhancing legacies.</li>
<li>Corrected Warden combat animations while disarmed.</li>
<li>The Warden skill Critical Strike will no longer have a delay before activating after a using a Gambit.</li>
<li>The Heal over Time effect from the Warden Safeguard Gambit will now be displayed in the Buffs section of the UI, not Debuff.</li>
<li>Warden gambits should no longer fail with &#8220;You cannot harm yourself.&#8221; messages when executing gambits quickly after queuing the last required skill to perform the gambit</li>
<li>Gambits that required slotted traits will no longer appear in the Gambit panel if the necessary traits are not slotted.</li>
</ul>
<p><a name="Traits.2FTitles.2FDeeds.2FVirtues"></a></p>
<h3><strong><span class="mw-headline">Traits/Titles/Deeds/Virtues</span></strong></h3>
<ul>
<li>Trout Master can now be advanced while in a raid.</li>
<li>All tentacles in the Vile Maw now count for The Arms of the Watcher (Advanced).</li>
<li>The Accomplishment &#8220;Seven Swords&#8221; is now properly displayed.</li>
<li>The racial trait Balance of Man will no longer show as Earning when An Ancient Story of Evil is underway or completed. It is now properly shown on the correct accomplishment Enmity of the Hillmen.</li>
<li>The Virtue Tolerance has had its bonus to in-combat morale regen corrected. Previously the virtue gave its maximum bonus at every level of Tolerance. Now Tolerance gives an in-combat morale bonus that increases to its maximum value at rank 10.</li>
<li>The Expert Attacks deed will now properly update with devastating criticals.</li>
<li>The Call of the Wild deed will now properly update with devastating criticals.</li>
<li>The Strong Draw deed will now properly update with criticals and devastating criticals.</li>
</ul>
<p><a name="Monster_Play"></a></p>
<h3><span class="mw-headline">Monster Play</span></h3>
<p><a name="General_Monster_Play"></a></p>
<h4><strong><span class="mw-headline">General Monster Play</span></strong></h4>
<ul>
<li>Addressed several issues that allowed for unintended gameplay.</li>
<li>Monster Player health and power potions will now stack to 50.</li>
<li>Monster Player food items will now stack to 50.</li>
<li>Seeking charms and tracking talismans will now stack to 20.</li>
<li>Cure fear potions (barter) will now stack to 20.</li>
<li>Delving spirit stones, Tyrant&#8217;s Crests, and Chieftain&#8217;s Brooches will now stack to 100.</li>
<li>Quest collectibles found in the Ettenmoors (such as Hobbit Legs, Barrels of Oil, Slabs of Troll Stone) will now stack to 100.</li>
<li>Items with root duration reduction will once again affect root skills from Monster Player characters.</li>
<li>Resilience (Reaver) and Snap Out of It! (Warleader) will cure root crowd control effects.</li>
<li>Player channeled skills can now be used in water.  Monster Player channeled skills were also updated.</li>
<li>Pets will now properly attack when in guard mode and the master is attacked by a monster player.</li>
<li>Players and monster players must now ensure that the tower bosses are dead to attempt to capture the tower locales.</li>
<li>The level on Ranger and Troll quests offered when the population is unbalanced in the Ettenmoors are now level appropriate. The population mechanic is working correctly after investigating some reports.</li>
<li>Goblins and Hobbits were confused at Tirith Rhaw &#8211; they would stay and defend the opposition. This has been addressed at the cost of a few toes and a lot of mushroom pie.</li>
<li>Controlling their artifact and the players’ artifact will now give monster players a small bonus to all infamy earned in the Ettenmoors. Controlling both their artifact and the players’ artifact and all locations in the Ettenmoors will increase this bonus.</li>
<li>Fixed an issue where Lainedhal&#8217;s Insignias could still be used outside of the Ettenmoors and the Delving of Frór.</li>
<li>Fixed a bug where in some cases, two Ranger session quests would become active instead of one during tracking for population balance.</li>
<li>Rating is no longer visible to other players via the PvMP rank tooltip.</li>
<li>Skills and Items no longer prevent/cure Conjunction Stuns.</li>
<li>All player skills that cause a Fellowship or War Band Conjunction now use the Conjunction Stun animation/visual.</li>
<li>The Warband Maneuver, Fell Spirit&#8217;s Terror, will now give back the appropriate amount of health from the health transfer effect.</li>
</ul>
<p><a name="Creeps"></a></p>
<h3><strong><span class="mw-headline">Creeps</span></strong></h3>
<p><a name="Spider_Weaver"></a></p>
<h4><strong><span class="mw-headline">Spider Weaver</span></strong></h4>
<ul>
<li>Increased the damage over time components of the following Weaver skills: Tainted Kiss, Mephitic Kiss, and Piercing Attack.</li>
<li>The Weaver skills Mephitic Kiss and Tainted Kiss will now do Acid damage to targets.</li>
</ul>
<p><a name="Uruk_Blackarrow"></a></p>
<h4><strong><span class="mw-headline">Uruk Blackarrow</span></strong></h4>
<ul>
<li>The damage over time effect from Flaming Arrow can now be cured (and is a wounds effect).</li>
</ul>
<p><a name="Warg_Stalker"></a></p>
<h4><strong><span class="mw-headline">Warg Stalker</span></strong></h4>
<ul>
<li>Rend Flesh and Rabid Bite&#8217;s target icons will no longer be reversed.</li>
<li>The Stalker&#8217;s Rallying Howl heal skill has had its initial heal and heal over time components readjusted and increased.</li>
</ul>
<p><a name="Uruk_Warleader"></a></p>
<h4><strong><span class="mw-headline">Uruk Warleader</span></strong></h4>
<ul>
<li>Increased the amount healed by the Warleader&#8217;s Crack the Whip and Quit Whining and Fight! skills.</li>
</ul>
<p><a name="Defiler"></a></p>
<h4><strong><span class="mw-headline">Defiler</span></strong></h4>
<ul>
<li>The Defiler&#8217;s Fell Restoration skill has had its induction time decreased to 2.5 seconds.</li>
<li>Increased the damage over time components of the Defiler&#8217;s Fire Gourd and Headbreaker skills.</li>
<li>Increased the damage dealt by the Defiler&#8217;s Plague Gourd and Tenderize skills.</li>
<li>The Defiler&#8217;s Plague of Flies skill can no longer be missed, blocked, parried or evaded. Instead, this skill can be resisted.</li>
<li>The Defiler&#8217;s Gooey Gourd and Plague of Flies skills no longer share the same cooldown timer.</li>
<li>The Defiler&#8217;s Plague of Flies swarm has been increased in level by 1.</li>
<li>The Defiler&#8217;s Plague of Flies skill cooldown has been increased to 30 seconds.</li>
<li>Increased the heal over time components of the following Defiler skills: Fertile Slime, Fungal Bloom, Fungal Spores.</li>
</ul>
<p><a name="Auctions"></a></p>
<h3><strong><span class="mw-headline">Auctions</span></strong></h3>
<ul>
<li>Warden Carvings will now be searchable in the Auction House under Class Items &#8211; Warden Carvings</li>
</ul>
<p><a name="User_Interface"></a></p>
<h3><strong><span class="mw-headline">User Interface</span></strong></h3>
<ul>
<li>Item roll displays are now limited to 2 rows of 5 items each. Any available items beyond that will appear as you act on the visible items.</li>
<li>More UIs can be skinned, several fixes have been made.</li>
<li>The client now has a /ui command that can be used to save the current layout of windows to an xml file and then load this layout.</li>
<li>To save a ui layout type: /ui layout save &lt;name&gt;</li>
<li>To load a previously saved layout: /ui layout load &lt;name&gt;</li>
<li>In both cases the name is optional and if not specified it will just save to a file called Default_ appended with your current game window resolution. (e.q running in 800 x 600 results inDefault_800_600.layout)</li>
<li>The error message and broadcast message UI boxes are now moveable via the &#8220;Ctrl+\&#8221; UI mode.</li>
<li>Fixed a bug that was preventing the display of the queued skill border on quickslots for disabled skills. This was especially apparent to classes with reactive skills which they may have queued knowing their executing skill would fulfill the requirements of the queued skill.</li>
<li>More UIs can be skinned, several fixes have been made.</li>
<li>UI Skinning reorganization of panels (backed by the SkinDefinition.txt file) has been fixed. You can now reorganize the elements within panels.</li>
<li>Fixed a memory leak with skinned assets</li>
<li>Fellowship invite messages will now expire on teleporting or entering an instance.</li>
<li>Items will no longer erroneously be bumped from your inventory into the item overflow.</li>
<li>The Ornate Yew bow will now update skill duration tooltips properly.</li>
<li>Effect icons will once again pulse when they are running out of time.</li>
<li>Elements in a Barter NPC&#8217;s list will no longer stop graying out once they are selected.</li>
<li>When examining an Item Advancement class item, the view of your equipped class item will now display title effects on it properly.</li>
<li>Housing furniture will no longer have their names erroneously truncated in their tooltips.</li>
<li>Fixed an issue where the housing maintenance UI seemed to not be updating properly.</li>
<li>Partial mitigation tooltip values from block, parry, and evade found in the character journal now include the values gained through additional modifiers, such as legendary item relics.</li>
<li>The tutorial hint for traits now blinks on the trait menu button.</li>
</ul>
<p><a name="Quest_Guide"></a></p>
<h3><strong><span class="mw-headline">Quest Guide</span></strong></h3>
<ul>
<li>Quest Guide indicators that are highlighted on the map (by mousing over the associated quest in the map&#8217;s mini quest tracker) will now show up above any of the non-highlighted indicators. Also, the &#8220;ring&#8221; indicators will no longer be covered by shaded area indicators that are not highlighted.</li>
<li>The Quest Guide map indicators will now visibly &#8220;pulse&#8221; when mousing over the associated quest.</li>
<li>The Quest Guide quest list on the map will now save its position once you close the map or log out.</li>
<li>Rummings Rants and Riddles now displays the entire isle of Tyl Ruinen instead of just one part.</li>
<li>The Grand Stair &#8211; Igash&#8217;s Lair: Correctly guides you back to the NPC.</li>
<li>Several Helegrod quests now point to the entrance.</li>
<li>Freeing the Forge now directs you to the entrance.</li>
<li>Goblin-Town Tabbards will direct you to the entrances of goblin town.</li>
<li>Elf Class Training quests will now display rings at the locations of the training dummies.</li>
<li>Rangers and Rogues will no longer highlight the imprisoned Southern Leader in Bree.</li>
<li>Flying the Coop &#8211; Trollshaws will display a ring.</li>
<li>Silent Surprise will now shade its location.</li>
<li>Foreman of the Great Wheel shows the entrance locations of the Chamber of Wheels.</li>
<li>Way of the Pack will display correct locations.</li>
<li>Dwalin&#8217;s Plight: Sand piles will glow now.</li>
<li>Never Far From Home now correctly points and gives directions to the vineyard.</li>
<li>Puzzle of the Carvings will no longer only glow with the one you need.</li>
</ul>
<p><a name="Chat.2FSocial.2FKinship"></a></p>
<h3><strong><span class="mw-headline">Chat/Social/Kinship</span></strong></h3>
<ul>
<li>Kinship charters will now correctly indicate that at least 8 members must be registered, or the kinship will be disbanded in 24 hours.</li>
<li>We no longer spam your chat window with all the passive skills you earn when entering the world as a new character.</li>
<li>There was an occasional bug where dying would generate a &#8220;string table error&#8221; in the chat window. This is now fixed.</li>
<li>Fixed a client crash that occurs when dragging a separated chat tab into the text entry box on the main chat window.</li>
<li>The name of kinship is now shown in the dialog to the player being recruited</li>
</ul>
<p><a name="Housing"></a></p>
<h3><strong><span class="mw-headline">Housing</span></strong></h3>
<ul>
<li>Housing lockout fees will now increase according to a schedule every week that the house is in lockout. The initial fee is the same as the existing lockout fee. Every week that the house remains in lockout, the lockout fee will increase until it reaches 90% of the house purchase price.</li>
<li>The Housing Authority will also send an in-game mail to players with locked houses alerting them to the change in the unlock fee schedule.</li>
</ul>
<p><a name="Raids_and_Instances"></a></p>
<h3><strong><span class="mw-headline">Raids and Instances</span></strong></h3>
<p><a name="General_2"></a></p>
<h4><strong><span class="mw-headline">General</span></strong></h4>
<ul>
<li>We have put in several measures in all high-level instances to prevent the exploits that had become rampant in these spaces.</li>
<li>Tier 1 Raid Set now has Tough durability instead of Normal.</li>
</ul>
<p><a name="Vile_Maw"></a></p>
<h4><strong><span class="mw-headline">Vile Maw</span></strong></h4>
<ul>
<li>The transition between stages 2 and 3 now takes longer, giving players more time to kill the tentacle spawns.</li>
<li>The corruption melee buffs in stage 3 now pile up every 15 seconds instead of 5 seconds</li>
<li>Stage 3 now takes longer to ramp up in difficulty and is spaced out a bit more.</li>
<li>The Watcher welcomes you back with hugs and says he misses all of you very much.</li>
</ul>
<p><a name="Broken_Stairs"></a></p>
<h4><strong><span class="mw-headline">Broken Stairs</span></strong></h4>
<ul>
<li>Igash could sometimes fire two aoe skills back-to-back making the encounter overly difficult. This behavior has been curbed.</li>
</ul>
<p><a name="Fil_Gashan"></a></p>
<h4><strong><span class="mw-headline">Fil Gashan</span></strong></h4>
<ul>
<li>In the final fight of Fil Gashan, the Fire DOTs can once again be removed by standing in the waterfalls.</li>
</ul>
<p><a name="16th_Hall"></a></p>
<h4><strong><span class="mw-headline">16th Hall</span></strong></h4>
<ul>
<li>Changes to The Lost One in the 16th Hall.</li>
</ul>
<p><a name="The_Rift"></a></p>
<h4><strong><span class="mw-headline">The Rift</span></strong></h4>
<ul>
<li>Players should no longer get stuck in the Balrog platform.</li>
</ul>
<p><a name="L.C3.B3rien_Battle"></a></p>
<h4><strong><span class="mw-headline">Lórien Battle</span></strong></h4>
<ul>
<li>Belvagor&#8217;s appearance is now consistent between Caras Galadhon and the Fanuidhol Battle.</li>
<li>Resource Instances: Orc-cleavers and Orc-hewers have had their names swapped to better imply their character and skill set.</li>
<li>The Sentinel&#8217;s Challenges have been versioned, so you will need to re-acquire them if one of them was underway in your quest journal. They will now fail if you fail The Battle of Lórien, in order to keep the timers from counting down even once the Battle is done.</li>
<li>Quests associated with this instance will now update properly.</li>
</ul>
<p><a name="Resource_Instances"></a></p>
<h4><strong><span class="mw-headline">Resource Instances</span></strong></h4>
<ul>
<li>Writing Host-crawlers no longer count toward the advancement of &#8220;Kill Boss&#8221; quests in the Resource Instances.</li>
</ul>
<p><a name="Grand_Stair"></a></p>
<h4><strong><span class="mw-headline">Grand Stair</span></strong></h4>
<ul>
<li>The extra chests in the final boss room will no longer drop gold. Only the boss&#8217;s chest will drop money now.</li>
</ul>
<p><a name="Hall_of_Mirrors"></a></p>
<h4><strong><span class="mw-headline">Hall of Mirrors</span></strong></h4>
<ul>
<li>Increased Warg-matron&#8217;s corruption countdown from 10 seconds to 15 seconds.</li>
</ul>
<p><a name="Filiki"></a></p>
<h4><strong><span class="mw-headline">Filiki</span></strong></h4>
<ul>
<li>Nornuan can no longer be enraged.</li>
<li>Nouruan will now remove the effects of Shield Wall with small penalties to those enacting and receiving the effects of this skill.</li>
</ul>
<p><a name="Crafting"></a></p>
<h3><strong><span class="mw-headline">Crafting</span></strong></h3>
<p><a name="Crafting_Revamp.21"></a></p>
<h4><strong><span class="mw-headline">Crafting Revamp!</span></strong></h4>
<ul>
<li>Full details will be given in an upcoming dev diary. Until then:
<ul>
<li>Adjusted the minimum level requirements for most crafted light, medium, and heavy armour pieces</li>
<li>Adjusted the minimum level requirements for most crafted shields</li>
<li>Adjusted the minimum level requirements for most crafted jewellery</li>
<li>Adjusted the minimum level requirements for most crafted weapons</li>
<li>Optional Ingredients Revamp! Optional ingredients for many recipes were previously dropped by specific monsters in specific areas, which often led to difficulty imbalances between obtaining the ingredients for the different crafting professions. Additionally, many of these items merely stated, &#8220;This item can be used in crafting.&#8221; This vagueness did little to help players identify which optional ingredients were useful to which professions (and at what tiers). I am happy to say that those days are behind us!</li>
<li>New optional ingredients have been added for the Cooking, Jeweller, Metalsmith, Scholar, Tailor, Weaponsmith, and Woodworker professions. These new optional ingredients replace the old optional ingredients, which can no longer be found in treasure or used in recipes. A new Trophy Broker NPC, located in Michel Delving, will exchange any old optional ingredient you might have for the appropriate new optional ingredient.</li>
<li>The new optional ingredients can now be obtained from two different, widespread sources: Humanoid Treasure &amp; Resource Nodes</li>
<li>The tier of optional ingredient dropped via treasure is determined by the humanoid creature&#8217;s level:
<ul>
<li>Apprentice Ingredients: Levels 1-12</li>
<li>Journeyman Ingredients: Levels 13-23</li>
<li>Expert Ingredients: Levels 24-34</li>
<li>Artisan Ingredients: Levels 35-43</li>
<li>Master Ingredients: Levels 44-50</li>
<li>Supreme Ingredients: Levels 51-60</li>
</ul>
</li>
<li>The tier/type of optional ingredient obtained from a resource node is determined by the tier/type of node:
<ul>
<li>Farming Fields: can produce Cooking optional ingredients</li>
<li>Forestry Branches: can produce Tailoring and Woodworking optional ingredients</li>
<li>Prospecting Deposits: can produce Jeweller, Metalsmith, and Weaponsmith optional ingredients</li>
<li>Scholar Artifacts: can produce Scholar optional ingredients</li>
</ul>
</li>
<li>The new optional ingredients now clearly state in their tooltips which profession and crafting tier (Apprentice, Journeyman, etc.) the ingredient is used by. Each new optional ingredient is used by only one profession/tier combination.</li>
</ul>
</li>
</ul>
<p><a name="General_Crafting"></a></p>
<h4><strong><span class="mw-headline">General Crafting</span></strong></h4>
<ul>
<li>Added a Make All button to the crafting recipe window which will make as many items that the player has components for.</li>
<li>The &#8220;number to make&#8221; field in the crafting panel will no longer drop to 0 once you finish making a single item or a batch of items.</li>
<li>The single-use Woodworking recipes for Warden Carvings now stack.</li>
<li>The Peerless Turtle-shell Bracelet has been updated to be better than the non-crit version.</li>
<li>The trophy item Flawed Ear no longer states in its description, &#8220;This item may be used in crafting.&#8221;</li>
<li>Fixed an issue with Light, Medium, Sturdy, Pristine, and Exceptional Hides having lower-than-expected coin values.</li>
<li>Cleaned up the singular and plural names of many crafting ingredients and components.</li>
<li>Changed the quality level of some quest-related &amp; reputation-related crafting items to Uncommon (yellow).</li>
<li>Added the various &#8216;Ring of Tactics&#8217; one-shot recipes to the appropriate Jeweller recipe scroll cases.</li>
<li>Corrected a typo in the crafting guide called, &#8220;An Explorer&#8217;s Guide.&#8221;</li>
<li>Fixed an issue where some common trophy drops were using names identical to rare trophy drops. The common Blackened Claw trophy item has been renamed to Bent Claw, and the common Dusky Claw trophy item has been renamed to Crooked Claw.</li>
<li>Updated the stat descriptions on all crafting tools that provide bonuses to critical chance and/or reductions in timed durations to include the specific profession(s) affected by these bonuses.</li>
<li>Lowered the prices of all normal Apprentice, Journeyman, Expert, Artisan, and Master recipe scrolls.</li>
<li>The following optional ingredients are now available from Lórien barter NPCs: Elven-cloth Lining, Elven-steel Grip, and Elven-wood Oil.</li>
<li>The optional ingredients Elven-cloth Lining, Elven-steel Grip, and Elven-wood Oil were incorrectly marked to be &#8220;Bind on Acquire.&#8221; These items can now be traded freely between players.</li>
<li>All common crafting ingredients that are sold by vendors now state in their descriptions, &#8220;This ingredient is sold by suppliers and profession vendors.&#8221;</li>
</ul>
<p><a name="Farming"></a></p>
<h4><strong><span class="mw-headline">Farming</span></strong></h4>
<ul>
<li>Reduced the number of optional ingredients needed to execute all farming field recipes from 3 to 1. Coupled with this, the price of one Soil of Rivendell has increased to 48 copper, and the price of one Soil of Lórien has increased 96 copper to account for the ingredient quantity changes.</li>
</ul>
<p><a name="Scholar"></a></p>
<h4><strong><span class="mw-headline">Scholar</span></strong></h4>
<ul>
<li>Renamed some of the Journeyman, Master, and Supreme Scholar Athelas Essence and Celebrant Salve recipes to bring consistency to the names of all tiers of craftable potions. In general, the names for all Scholar-crafted potions should be as follows:
<ul>
<li>Apprentice: Lesser potions</li>
<li>Journeyman: Simple potions</li>
<li>Expert: Greater potions</li>
<li>Artisan: Refined potions</li>
<li>Master: Distilled potions</li>
<li>Supreme: Infused potions, Pure potions</li>
</ul>
</li>
<li>Reduced the cool-down timer to 10 minutes for the following Battle &amp; Warding Lore scrolls:
<ul>
<li>Scroll of Minor Battle Lore</li>
<li>Scroll of Minor Warding Lore</li>
<li>Scroll of Battle Lore</li>
<li>Scroll of Warding Lore</li>
<li>Scroll of Improved Battle Lore</li>
<li>Scroll of Improved Warding Lore</li>
<li>Infused Athelas Essence &amp; Celebrant Salve Recipes: These recipes now require one Etching of Moria (previously one Relic of Khazâd-dm)</li>
<li>Pure Athelas Essence &amp; Celebrant Salve Recipes: These recipes now require one Relic of Khazad-dm (previously one Tattered Khuzdul Parchment)</li>
</ul>
</li>
<li>Increased the quantity of some required ingredients necessary to execute the following Scholar&#8217;s Guild recipes:
<ul>
<li>Greater Athelas Extracts Recipe</li>
<li>Greater Celebrant Ointments Recipe</li>
<li>Refined Athelas Extracts Recipe</li>
<li>Refined Celebrant Ointments Recipe</li>
<li>Distilled Athelas Extracts Recipe</li>
<li>Distilled Celebrant Ointments Recipe</li>
<li>Infused Athelas Extracts Recipe</li>
<li>Infused Celebrant Ointments Recipe</li>
<li>Pure Athelas Extracts Recipe</li>
<li>Pure Celebrant Ointments Recipe</li>
<li>Potent Athelas Essences Recipe</li>
<li>Potent Celebrant Salves Recipe</li>
</ul>
</li>
<li>New Rune-keeper consumable item recipes have arrived! Scholars can now craft inlays and enamels, which can be used to temporarily enhance the Rune-keeper&#8217;s abilities. These recipes can be purchased from Rune-keeper trainers, as well as Novice and Expert Scholar NPCs.</li>
</ul>
<p><a name="Prospecting"></a></p>
<h4><strong><span class="mw-headline">Prospecting</span></strong></h4>
<ul>
<li>Improvements in smelting and refining technology have brought about some positive changes for prospectors who regularly make Bronze and Khazâd-bronze Ingots</li>
<li>Apprentice Prospectors can now smelt two chunks of Tin Ore directly into one Tin Ingot. They can also refine one Tin Ingot and one Copper Ingot into two Bronze Ingots.</li>
<li>Supreme Prospectors can now smelt two chunks of Khazâd-tin Ore directly into one Khazâd-tin Ingot. They can also refine one Khazâd-tin Ingot and one Khazâd-copper Ingot into two Khazâd-bronze Ingots.</li>
<li>The Supreme Prospector recipe, &#8220;Mithril-infused Khazâd-iron Ingot&#8221; has been removed. The item it created is not used as an ingredient in any existing recipe. Sadly, any prospector that produced a Mithril-infused Khazâd-iron Ingot found themselves the proud new owner of an expensive paperweight! Good news though: Taddyn the Trophy Broker (located in the Bree Crafting Hall) will accept one Mithril-infused Khazâd-iron Ingot in exchange for one Mithril-infused Khazâd-steel Ingot.</li>
</ul>
<p><a name="Cooking"></a></p>
<h4><strong><span class="mw-headline">Cooking</span></strong></h4>
<ul>
<li>Corrected a typo in the display name of the Superior Cooking trail food, &#8220;Superior Buttered Scone and Jam.&#8221;</li>
<li>Fixed an issue where consuming a Cooked, Trail, or Fortifying food of a lower tier would have no effect (essentially wasting the food) if a Cooked, Trail, or Fortifying food of a higher tier was already in effect. The effect from a lower tier food will now be suppressed by the effect from a higher tier food until the higher tier food&#8217;s effect expires. At this point, the lower tier food&#8217;s effect will become active.</li>
<li>Updated the names of the effects bestowed when eating cooked, trail, or fortifying foods, as well as from fine drinks. The effect names should now more clearly match the type of food they came from (Cooked Food, Trail Food, Fortifying Food, or Fine Drink).</li>
</ul>
<p><a name="Weaponsmith"></a></p>
<h4><strong><span class="mw-headline">Weaponsmith</span></strong></h4>
<ul>
<li>Reduced the amount of crafting experience awarded for the following Supreme Weaponsmith recipes:
<ul>
<li>Lethal Shield-spike Kit Recipe</li>
<li>Supreme Ancient Dwarf Shield-spike Kit Recipe</li>
<li>Lethal Caltrops Recipe</li>
<li>Big Bag of Marbles Recipe</li>
<li>Paralyzing Stun Dust Recipe</li>
</ul>
</li>
<li>Changed crafting UI category &#8220;Guardian Shield-spikes&#8221; to &#8220;Shield-spikes&#8221; now that they can be used by multiple classes.</li>
<li>Corrected output quantities for the Supreme Weaponsmith &#8220;Lethal Shield-spike Kit&#8221; and &#8220;Supreme Ancient Dwarf Shield-spike Kit&#8221; recipes. The lethal spike kit recipe will now produce three kits for a normal success and three kits for a critical success. The supreme ancient dwarf spike kit recipe will produce 2 kits for a normal success and 2 kits for a critical success.</li>
</ul>
<p><a name="Jeweller"></a></p>
<h4><strong><span class="editsection">J</span><span class="mw-headline">eweller</span></strong></h4>
<ul>
<li>Fixed the tooltip for the Supreme Jeweller recipe, &#8220;Turtle-shelled Bracelet.&#8221; Tooltip no longer states that the recipe can only be used once.</li>
<li>Changed the crafting UI display category to &#8220;Tokens&#8221; for the following Jeweller recipes: Dull Edhelharn Token, Faint Edhelharn Token.</li>
<li>Corrected the plural display names for the following: Engraved Bloodstone Ring of Tactics recipe, Engraved Ruby Ring of Tactics recipe, Engraved Adamant Ring of Tactics recipe, Engraved Beryl Ring of Tactics recipe, and the Dawn-rose Ring of Tactics recipe. The names should now be consistent when you have a two or more of these recipes in a stack.</li>
</ul>
<p><a name="Tailoring"></a></p>
<h4><strong><span class="mw-headline">Tailoring</span></strong></h4>
<ul>
<li>The following Tailor&#8217;s Guild recipe scrolls are no longer bound to players:
<ul>
<li>Exquisite Protector&#8217;s Gloves Recipe</li>
<li>Exquisite Protector&#8217;s Helm Recipe</li>
</ul>
</li>
<li>Adjusted the stats on the following crafted sets of medium armour to improve the usefulness of the armour sets for Hunters, Burglars, and Wardens:
<ul>
<li>Footman&#8217;s Armour /Fine Footman&#8217;s Armour</li>
<li>Scout&#8217;s Armour / Superior Scout&#8217;s Armour</li>
<li>Herald&#8217;s Armour / High Herald&#8217;s Armour</li>
<li>Marchwarden&#8217;s Armour / Majestic Marchwarden&#8217;s Armour</li>
</ul>
</li>
<li>Adjusted the stats on the following crafted sets of armour to improve the usefulness of the armour sets for Lore-masters, Minstrels, and Rune-keepers:
<ul>
<li>Superb Radiant / Exquisite Radiant (Includes Dwarf-make, Elven, and Westernesse versions)</li>
<li>Rock-climber&#8217;s Armour / Rugged Rock-climber&#8217;s Armour</li>
<li>Searcher&#8217;s Armour / Superior Searcher&#8217;s Armour</li>
<li>Treasure-hunter&#8217;s Armour / Transcendent Treasure-hunter&#8217;s Armour</li>
<li>Master&#8217;s Armour / Magnificent Master&#8217;s Armour</li>
<li>New Supreme Burglar&#8217;s signal recipes can now be found in treasure.</li>
</ul>
</li>
<li>Added the Journeyman, Expert, and Artisan Rune-keeper Rune-satchel recipes to all Novice and Expert Tailor NPCs.</li>
<li>All crafted Rune-keeper Rune-satchels are now Bind on Equip.</li>
<li>Corrected the name of the Superb Leather Shoes Recipe.</li>
<li>Fixed the name of the Journeyman Tailoring recipe for making tough leather shoes. The name of the recipe is now &#8220;Tough Leather Shoes Recipe.&#8221;</li>
</ul>
<p><a name="Metalsmith"></a></p>
<h4><strong><span class="mw-headline">Metalsmith</span></strong></h4>
<ul>
<li>The Supreme Metalsmith crafted shield, &#8220;Superb Lothlrien Heavy Shield&#8221; now has Tough durability.</li>
<li>New Rune-keeper item recipes have arrived! Metalsmiths can now craft chisels, which Rune-keepers can equip in their ranged item slots to provide increased damage. Rune-keeper trainers, as well as Novice and Expert Metalsmith NPCs, sell most of these recipes. More advanced recipes can be found in treasure!</li>
<li>Reward recipes for Warden shields have been added to the Metalsmith&#8217;s Guild reward vendor.</li>
<li>Adjusted the stats on the following crafted sets of armour to improve the usefulness of the armour sets for Champions, Captains, and Guardians:</li>
<li>Sell-sword&#8217;s Armour / Superior Sell-sword&#8217;s Armour</li>
<li>Sentinel&#8217;s Armour / Superb Sentinel&#8217;s Armour</li>
<li>Officer&#8217;s Armour / High Officer&#8217;s Armour</li>
<li>Noble&#8217;s Armour / Heroic Noble&#8217;s Armour</li>
<li>Corrected typos found in the tooltips for the following tools:</li>
<li>Superior Bronze Smithing Hammer</li>
<li>Superior Iron Smithing Hammer</li>
<li>Superior Steel Smithing Hammer</li>
<li>Superior Dwarf-Steel Smithing Hammer</li>
<li>Superior Ancient Iron Smithing Hammer</li>
<li>Superior Ancient Steel Smithing Hammer.</li>
</ul>
<p><a name="Woodworking"></a></p>
<h4><strong><span class="mw-headline">Woodworking</span></strong></h4>
<ul>
<li>New Warden item recipes have arrived! Woodworkers can now craft carvings, which Wardens can equip in their class item slots to decrease the power cost of their gambits. Recipes up to and including the Master Woodworking tier can be purchased from Warden trainers, as well as Novice and Expert Woodworker NPCs. More advanced recipes can be found in treasure.</li>
<li>The trophy item named Long Horn (a required ingredient for the Master Woodworker Champion Horn recipe) now states in its description that the item can be used in crafting. The icon has also been changed for this item to indicate that it is a crafting ingredient.</li>
<li>Adjusted the stats on Heavy Yew crafted weapons to differentiate them from Yew crafted weapons. Additionally, adjusted stats on the Stout Yew crafted weapons to differentiate them from the Hardened Yew crafted weapons.</li>
<li>The Woodworker&#8217;s Guild Reward Vendor now sells the recipe for Crafted Burglar&#8217;s Club of the Third Age.</li>
<li>The crafted instruments Elegant Drum and Exquisite Elegant Drum now correctly change Echoes of Battle damage type to Beleriand.</li>
</ul>
<p><a name="Emotes"></a></p>
<h3><strong><span class="mw-headline">Emotes</span></strong></h3>
<ul>
<li>When you slap someone with a fish, now you slap him/her/it with a fish, not just hold a fish while slapping him/her/it.</li>
</ul>
<p><a name="Items"></a></p>
<h3><strong><span class="mw-headline">Items</span></strong></h3>
<ul>
<li>In an effort to reduce some of the inventory space concerns the following have had their stack sizes increased.</li>
<li>Most food items now stack to 50.</li>
<li>Minstrel’s Lute Strings now have a stack size of 50</li>
<li>All reputation tokens now stack to 100.</li>
<li>Traveling Rations now stack to 100.</li>
<li>All crafting-related ingredients (and components) now stack to 100.</li>
<li>All new optional crafting ingredients stack to 100.</li>
<li>All craftable morale potions, power potions, and cure potions now stack to 50.</li>
<li>The Following Items have been re-leveled to match the new quest advancement structure.
<ul>
<li>&#8220;Adso&#8217;s Club&#8221;</li>
<li>&#8220;Adso&#8217;s Two-Handed Axe&#8221;</li>
<li>&#8220;Bregdail&#8221;</li>
</ul>
</li>
<li>The Following Items have been adjusted:
<ul>
<li>&#8220;Watcher&#8217;s Mace&#8221;</li>
<li>&#8220;Brandybuck&#8217;s Leggings&#8221;</li>
<li>&#8220;Estellos&#8221;</li>
</ul>
</li>
<li>&#8220;Bracegirdle&#8217;s Boots&#8221;
<ul>
<li>&#8220;Bracegirdle&#8217;s Staff&#8221;</li>
<li>&#8220;Bracegirdle&#8217;s Dirk&#8221;</li>
<li>&#8220;Bracegirdle&#8217;s Shield&#8221;</li>
</ul>
</li>
<li>The Following Items have been changed to work with the new quest levels:
<ul>
<li>&#8220;Hengaim&#8221;</li>
<li>&#8220;Menedgaim&#8221;</li>
<li>&#8220;Cloak of Cardolan&#8221;</li>
<li>&#8220;Tallang&#8221;</li>
<li>&#8220;Taronn&#8221;</li>
<li>&#8220;Bombadil&#8217;s Rune-stone&#8221;</li>
<li>&#8220;Toranc&#8221;</li>
<li>&#8220;Froth-ftar&#8221;</li>
<li>&#8220;Golfadanir&#8221;</li>
<li>&#8220;Gollos&#8221;</li>
<li>&#8220;Defender of Cardolan&#8221;</li>
<li>&#8220;Constable&#8217;s Hammer&#8221;</li>
<li>&#8220;Malbellas&#8221;</li>
<li>&#8220;Daerechor&#8221;</li>
<li>“Glamír&#8217;s Javelin”</li>
</ul>
</li>
<li> The following lvl 15-20 quest rewards, have been altered to fit the new quest structure:
<ul>
<li>&#8220;Saeradan&#8217;s Bow&#8221;</li>
<li>&#8220;Saeradan&#8217;s Leggings&#8221;</li>
<li>&#8220;Saeradan&#8217;s Shoulder Guards&#8221;</li>
<li>&#8220;Maribell&#8217;s Defender&#8221;</li>
<li>&#8220;Talloch&#8221;</li>
<li>&#8220;Thistleway&#8217;s Trousers&#8221;</li>
</ul>
</li>
<li>Lothlorien Jewelry Sets
<ul>
<li>Cleaned up the text to be less confusing.</li>
<li>All &#8216;clickable&#8217; abilities for these items now share a Cooldown.</li>
<li>Removed the &#8216;placing trap&#8217; animation from the &#8216;clickables&#8217;.</li>
<li>Reduced the amount of damage reflected by &#8220;Protector&#8217;s Reproach&#8221;.</li>
<li>Reduced the buff on &#8220;Lothlorien Knowledge&#8221;.</li>
</ul>
</li>
<li>Fixed an issue with the display names of &#8220;Root&#8221; trophy items changing to &#8220;Root Fragments&#8221; when stacked.</li>
<li>Heavy Shield &#8220;Naudh-caer&#8221; now has an equip and usage cooldown time.</li>
<li>Fishing: Sturgeon Group Trophy is now set to Bind on Acquire.</li>
<li>Corrected grammatical issues with the messages displayed to fellowships when a member of the fellowship opens a scroll case or gift box.</li>
<li>Burnt Orange Wall Paint is no longer Bind on Acquire.</li>
<li>Fixed typo in name of Pathfinder&#8217;s Leggings</li>
<li>Leggings from quest &#8220;The Blade that was Broken&#8221; have been renamed due to a naming conflict.</li>
<li>The reward items for the Troll-keeper quest have been upgraded due to the difficulty of the quest. This change affects items: Longbeard&#8217;s Hammer, Favargair&#8217;s Foil, Trphadanir, Eldram. Also, two additional items have been added as rewards for this quest: A necklace and a pocket item.</li>
<li>Increased the Power on the Rune-keeper&#8217;s Word-Smith&#8217;s Robe</li>
<li>Added information to the Stonehelm Shield to tell the user that using its skill will root them for 16 seconds. This info was missing from the usage description.</li>
<li>Wall of Annúminas shield now has a 5 minute equip cooldown instead of 10 minutes.</li>
<li>Fixed typo in the description for Insidious Cuff</li>
<li>Cloak &#8220;Jubut-rud&#8221; has a cooldown on usage now.</li>
<li>Summerdays Fireworks are no longer destroyed when used.</li>
<li>&#8220;Fur Lining for Mammutti Boots&#8221; item was using the wrong icon.</li>
<li>Fixed a grammar error with the description of Sandson&#8217;s Famous Hardboiled Eggs</li>
<li>Fixed some javelins and rune-stones from quest rewards that had very low re-sale value, durability, and repair cost.</li>
<li>Two new home decorations are now offered by Lórien barter vendors. One item is a coat of arms offered by Orelleth and the other is a tapestry from Tharnelleth.</li>
<li>&#8220;Master&#8217;s Lamp Post&#8221; decoration item can now be fit into small slots.</li>
<li>Warden&#8217;s Spear Carvings are now set to bind to the player when equipped.</li>
<li>There were a number of class items, such as the Hunter&#8217;s &amp; Lore-master&#8217;s books, that were not set to bind to the player when equipped.</li>
<li>Fixed a bug with the Runic Slab and Javelin of the Unbeliever that made them unusable for characters who wanted to use them.</li>
<li>Fixed an issue with some items that caused a phantom drinking sound to be heard during combat.</li>
<li>Fixed some weapons that had incorrect damage FX that didn&#8217;t match the item&#8217;s damage-type. In some cases the weapons were playing damage FX when the item&#8217;s damage type was &#8216;common.’</li>
<li>Fixed typos in some of the Lothlórien reputation reward items.</li>
<li>Corrected a typo in the plural name of the trophy item, &#8220;Mangled Stinger.&#8221; The name now appears correctly when you have a stack of these items.</li>
<li>Corrected the display name of the Lore-master&#8217;s Staff of the Third Age. Lore-master is now properly hyphenated!</li>
<li>The Helm for the Warden&#8217;s Spear Hurler&#8217;s Armor set now more closely matches the color of the rest of the armor pieces in the set.</li>
<li>Some uncommon javelins were incorrectly set up as bows, causing them to use incorrect attack animations (amongst other problems). These weapons have been fixed and will now be properly treated as javelins.</li>
<li>Scented Candles and the Horn of the Dwarrowdelf will now share the same cooldown channel that all Edhelharn Tokens use. All of these items have a 15-minute cooldown timer.</li>
<li>Changed the tooltip on the Thrill-seeker&#8217;s Gloves to read &#8220;-50% Search Speed.&#8221; The previous tooltip indicated that the gloves would decrease the speed of searching, which was incorrect.</li>
<li>The spring festival barter items Primrose, Marigold, and Violet are now set to Bind on Acquire.</li>
<li>The Warden class items &#8220;Stalwart Guardian of the X&#8221; will henceforth be known as &#8220;Stalwart Guardian of the X&#8221;</li>
<li>The Sturgeon Group Trophy will no longer allow players to attempt to use it.</li>
<li>Uncommon Jewelry and Uncommon Shields found on mobs in Moria are now Bind on Equip.</li>
</ul>
<p><a name="Legendary_Items"></a></p>
<h4><strong><span class="mw-headline">Legendary Items</span></strong></h4>
<ul>
<li>The title &#8220;Hero of Caras Galadhon&#8221; (found in Lothlórien) has been fixed so that you can now apply it to a Legendary Item that already has the title &#8220;Defender of the Forgotten West&#8221;. Also, the scroll which bestows the title is now named consistently with the title.</li>
<li>Updated the deconstruction warning message to remind you that runics are returned to you if the item is of max level.</li>
<li>Auto Combine will now pull from the highest counts in each tier first</li>
<li>Only usable legendary items will appear in the list of slottable items when slotting items from the Legendary Items panel.</li>
<li>Minstrels and Wardens will have all points spent on their legendary items refunded in response to changes made to their legacies so they can re-spend them accordingly.</li>
</ul>
<p><a name="Loot_System"></a></p>
<h3><strong><span class="mw-headline">Loot System</span></strong></h3>
<ul>
<li>Improved the loot yielded by the Iron Garrison Resource Cache:</li>
<li>Increased the quantity of crafting resources the chest can yield</li>
<li>Removed all lower-tier resources from the profile</li>
<li>Slightly increased the number of scroll cases the chest can yield</li>
<li>Slightly increased the chance to yield a Mithril Flake</li>
<li>Updates were made to many of the level 58-60 non-hard mode boss chests in Moria instances to have a chance of producing a 2nd Age Legendary item.</li>
<li>The Strange Happenings Raid (aka Turtle Raid) now has some additional 1st Age and 2nd Age swords made in the likeness of the Filikul Spears.</li>
<li>Reduced the odds of getting Honey &amp; Oats recipes. Now the odds of getting them are high, rather than spectacularly awesome.</li>
<li>Rare Lórien monsters Morthrng, Trglok, Rkath, Quílfra, Faegnar, Braigam, Zûbardh, Urbhâr, Gwollg, Mundaras, and Rascaras, and Nímau now drop Mithril Flakes.</li>
<li>Orcs in Lothlórien now drop items and money.</li>
<li>A couple of rare bears now drop Mithril Flakes: Daeranc and Belegbrog</li>
<li>Spiders in the Corpse Pile now reward XP and Reputation when killed.</li>
<li>When fellowship loot rules allow for rolling on keys, only players who have not added the key to their keyring will see the roll option.</li>
</ul>
<p><a name="Graphics.2FAnimation.2Ffx"></a></p>
<h3><strong><span class="mw-headline">Graphics/Animation/fx</span></strong></h3>
<ul>
<li>The Volume I Book 5 movie will now correctly play when completing &#8216;Fire and Ice&#8217;</li>
<li>Fixed an issue that was preventing the Volume I Book 6 movie from playing or from unlocking in the movie library.</li>
<li>Removed an extraneous billboard being displayed during I.9.3 Added comments to several quests throughout the Volume I Epic line</li>
<li>One elf male hairstyle did not fit to the back of the head properly. fixed.</li>
<li>Fixed an inconsistency between the two Orvars in Moria.</li>
<li>Corrected display of weapons by Ghash-hai orcs in Crafting Halls.</li>
<li>Fixed Multiple visual effects and animation syncing issues for NPC blacksmiths in Archet and Lone Lands as well as NPC archers in Breeland, North Downs, &amp; Buckland. The animation and vfx now play together.</li>
<li>The Fell-Glass Spiders should no longer appear completely invisible on High Graphics Settings.</li>
<li>Various terrain texture and lighting seams have been cleaned up.</li>
<li>Various asset placement issues have been resolved.</li>
<li>Various floating resource nodes have been grounded. Minor waterfall effect issues in the Chamber of Wheels have been resolved.</li>
<li>Issues with assets viewed through windows in Barad Gularan have been resolved.</li>
<li>Various terrain issues have been cleaned up.</li>
<li>Update of Lórien cloaks for all avatars with degrades and uv edit.</li>
<li>Lore-masters will now sheathe their staffs on their backs with the staff head over their shoulder instead of near their feet.</li>
<li>Fixed a problem that was causing the ground to appear black or oddly colored at times within Moria.</li>
<li>Bows, crossbows and javelins will now display various weapon effects while sheathed like melee weapons. This includes the various damage type effects as well as the glow of slayer weapons.</li>
<li>The Doom-speaker in the Nameless Places instance will now properly animate as he knocks people back.</li>
<li>Using throwing daggers now has an updated attack animation.</li>
<li>Fixed a hobbit who was farming without any tools.</li>
<li>Ongli in Gath Forthnir no longer turns when you speak to him</li>
<li>Shire: Lucky Sling Stone: The deer corpse will now glow.</li>
<li>Norsu-huata: Fixed a Gauradan who was in the wrong animation</li>
</ul>
<p><a name="World"></a></p>
<h3><strong><span class="mw-headline">World</span></strong></h3>
<ul>
<li>Various stuck locations have been fixed.</li>
<li>Minor issues with impassable terrain in Eregion have been resolved.</li>
<li>Pathing issues in the Refuge of Edhelion have been resolved.</li>
<li>Tier 2 resources can now be found throughout the entirety of the Old Forest.</li>
<li>Several campfires in Ost Guruth will now be burning. There were too many complaints about the time it took to cook over a couple of sticks and rocks.</li>
<li>Perks purchased with Destiny points now persist through player sparring.</li>
<li>The Sages of Eriador now offer one Master Scholar Scroll Case for three Marks of Triumph.</li>
</ul>
<p><a name="Town_Services"></a></p>
<h3><span class="mw-headline">Town Services</span></h3>
<ul>
<li>Master Craftsmen will now interact with people who have abandoned, then reacquired their old profession.</li>
<li>A generic supplier can now be found in the Blue Stone Garrison.</li>
<li>The Bree-land outfitters now sell a Soft Leather Boot. Some of you may recognize these boots as once rewarded to you by Ted Pickthorn. Now anyone can get this style of boot from the Outfitter.</li>
<li>Hambrennil will now display a barter icon and mapnote.</li>
<li>Bainen will now display a mapnote.</li>
<li>Dorongur and Gailthin have been moved forward slightly to allow their rings to be seen in the Refuge of Edhelion.</li>
</ul>
<p><a name="Travel.2FMaps.2FRadar.2FMounts"></a></p>
<h3><span class="mw-headline">Travel/Maps/Radar/Mounts</span></h3>
<ul>
<li>Radar images for the Redhorn Lodes have been regenerated to remove odd render imperfections.</li>
<li>Issues with the map and radar within Mekeb-farak and Bult-kar have been resolved.</li>
<li>Issues with the Radar and Map within Zurr-thurkh have been resolved.</li>
<li>The Forochel Tundra Pony will no longer be called the &#8220;Grey Pony&#8221; &#8211; it will now be correctly referred to as the &#8220;Tundra Pony&#8221; once again.</li>
</ul>
<p><a name="Performance.2FClient"></a></p>
<h3><span class="mw-headline">Performance/Client</span></h3>
<ul>
<li>Addressed issues where Creative X-FI cards would generate a BSOD in certain situations.</li>
</ul>
<p><a name="Creature_AI.2FPathing"></a></p>
<h3><span class="mw-headline">Creature AI/Pathing</span></h3>
<ul>
<li>Moose in Forochel will no longer stand around and allow themselves to be turned into Moose-burger.</li>
<li>The &#8220;Swarming Bats&#8221; in the Hall of Mirrors will now properly summon bat pets.</li>
<li>Burrow Mobs Take 2! Once again, monsters which &#8220;burrow&#8221; (Cave-claws, Shades, Dark-waters, Neekers) will no longer do so when they are near death, because that&#8217;s annoying. Our first attempt at fixing this was equivalent to a 9mm; it should&#8217;ve been enough to get the job done, but it wasn&#8217;t. *This* time we’re pulling out the Desert Eagle .50, that outta stop these jerks.</li>
<li>Gramsfoot hobgoblins in the Bullroarer’s Sward area will now correctly use their large firepots to attack players.</li>
</ul>
<p><a name="Questing"></a></p>
<h3><span class="mw-headline">Questing</span></h3>
<p><a name="General_Questing"></a></p>
<h4><strong><span class="mw-headline">General Questing</span></strong></h4>
<ul>
<li>Corrected some naming errors associated with the items for the following crafting quests:
<ul>
<li>Consignment: Fine wood</li>
<li>Consignment: Valuable Ore</li>
<li>Consignment: Supple Hides</li>
<li>Consignment: Arcane Lore</li>
</ul>
</li>
<li>Summer Festival fishing quest &#8220;Stocking the Pond&#8221; has been versioned.</li>
<li>Summer Festival barter reward vendors have been adjusted for consistency.</li>
</ul>
<p><a name="Eriador"></a></p>
<h4><strong><span class="mw-headline">Eriador</span></strong></h4>
<ul>
<li>Longo&#8217;s Missing Wagon has been versioned, and currently underway, the quest will be removed from your quest log, and can be taken again normally.</li>
<li>There were three stoic dwarves in the second half of &#8216;The Last Refuge.&#8217; They didn&#8217;t do anything, they just stood there being non-selectable! They have been&#8230; dealt with.</li>
<li>Three quests occurring before the Raid on Archet were flagged for tracking the Bree-land quest deed. They have been removed from contribution. There are still many more quests than necessary to complete the Bree-land deeds.</li>
<li>The dwarf pack for the quest The Forgetful Dwarf now spawns as all other quest items.</li>
<li>All quests that were ticking up the Ered Luin quest deed in the new tutorial have been fixed to no longer advance the deed.</li>
<li>April Fool&#8217;s Day quest can now be removed from players&#8217; log.</li>
<li>Fixed an issue with the required quests for &#8220;Leaving Middle-earth.&#8221;</li>
<li>Sharpen Your Skills quests now direct players to the correct location.</li>
<li>The Unwanted Guest quest, part of the Book 1 Prologue, has been re-leveled to fit with the new level scheme of Bree. It is now level 15.</li>
<li>The quest &#8220;The Vigil&#8221; now correctly states that you can complete the quest solo and at any time of day.</li>
<li>Thickets for the quest to clear the stream outside Noglond are now functioning like normal quest objects.</li>
<li>The mouseover for the Token of Salutation erroneously identified Frerin&#8217;s Court as a turn in location. The offending information has been filed off of the token and the new location &#8220;the door at Thorin&#8217;s Halls&#8221; has been painted in with red ink.</li>
<li>Spider-bane is no longer able to be completed twice. You either get the quest from Atli or kill Iornaith and get the quest from her head.</li>
<li>The quest &#8220;The Old Dourhand City&#8221; is no longer a fellowship quest.</li>
<li>The quest &#8220;Into the Crags&#8221; in the newbie area of Ered Luin now directs players to the Mirkstone Tunnels at the bottom of the Axe head Path</li>
<li>The quest completion text for the quest &#8220;Old Bones&#8221; in Ered Luin no longer alludes to the player having visited Gondamon with the wight skull.</li>
<li>It will no longer be possible to have both the skip introduction and skip tutorial quests at the same time.</li>
<li>In the intro quest &#8220;Intro: Seeing to the Defence&#8221; Dirk Mudbrick asked you to kill wolves and then stopped talking to you. This type of anti-social behaviour does not belong in this game. We are friendly and open. Dirk is aware of this mindset and will now talk to players on this quest.</li>
<li>Spoiled Pie from Tuckborough can now be used by more than one player at a time.</li>
<li>Quest item for Shaky Foundations now goes into your quest item inventory.</li>
<li>Bounty of the Sea: There are now fish and bubblings at the locations.</li>
<li>Angmar: Mushroom for Rivendell: the Mushroom will go into your quest journal and not your inventory.</li>
<li>Northdowns: Wargs of Annundir: Updated the quest so the popup box would no longer instantly disappear. This caused the quest to be versioned.</li>
<li>Evendim: False Wards: Ward of Doom will now go into your inventory</li>
<li>Remembering the Old Songs quest now offers a sword as a selectable reward. The original item rewarded by this quest, Lost Minstrel&#8217;s Walking Stick&#8221; has been renamed to &#8220;Hamall&#8217;s Walking Stick&#8221; and the description has been updated so it no longer mentions it belonged to a minstrel.</li>
</ul>
<p><a name="Moria"></a></p>
<h4><strong><span class="mw-headline">Moria</span></strong></h4>
<ul>
<li>Some players had old copies of the Strange Happenings live event quest arc still active in their quest logs. These were supposed to be removed when the live event to open the raid was completed. They have now been properly removed as the quest and its bestowers/turn-in NPCs are no longer available.</li>
<li>A complete overhaul of the structure under-the-hood of &#8216;We Cannot Get Out&#8217; in order to deal with some of the issues causing it to become incompletable.</li>
<li>Frar will no longer enter anti exploit in We Cannot Get Out.</li>
<li>Stolen Stones: Toki will reset to his original location.</li>
<li>Piercing the Walls: The wall will now burn and disappear.</li>
<li>Carver&#8217;s Stash no longer requires you to kill the troll. This caused the quest to be versioned, so if you have this quest underway when Book 8 goes live you will need to speak to the bestower NPC again.</li>
</ul>
<p><a name="L.C3.B3rien"></a></p>
<h4><strong><span class="mw-headline">Lórien</span></strong></h4>
<ul>
<li>City of the Golden Wood: Minor adjustments have been made to the dialogue text to present a more accurate description of the surrounding flets.</li>
<li>Galadriel and Celeborn should now give you Hope during &#8216;Sons of Leaf and Stone&#8217; and &#8216;The Worries of Lord Celeborn&#8217;</li>
<li>The Lothlórien quest &#8220;Forms from Formlessness&#8221; is now repeatable.</li>
<li>There is a new quest that will direct players from Mekhem-bizru (the Dimrill Dale) to Haldir&#8217;s flet.</li>
</ul>
<p><a name="Epic_Story"></a></p>
<h4><strong><span class="mw-headline">Epic Story</span></strong></h4>
<ul>
<li>NPCs involved in Volume I Book 13 now have quest comments for all of that Book&#8217;s quests.</li>
<li>Added some text for the Pulpum to say when they&#8217;re defeated as part of Volume2 Book 5 Chapter 1</li>
<li>Fixed a respawn issue involving Amarthiel during an instance in Book 9.</li>
<li>A mustering horn, present in the instance version of the final chapter of Volume 1 Book 1 in Bree-land, has been removed.</li>
<li>The final chapter of Volume 1 Book 1 has been altered to allow for solo play. It is a very difficult solo adventure.</li>
<li>Volume 2 Book 5 Chapter 2: Coffers are now unique and the quest can no longer be advanced by collecting respawns of a single coffer.</li>
<li>Volume 2, Book 5, Chapter 5: The Way of the Smiths; enemies should now spawn more reliably.</li>
<li>Volume 2 Book 7 Chapter 5 &#8220;The Wilting Rot&#8221; now gives level appropriate potions.</li>
<li>Volume 2 Book 7 Chapter 8: Players must now clear Zurr-thurkh of threats before Orvar will arrive and enable access to the ruined Throne of Durin.</li>
</ul>


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		<title>Lotro Fellowship Maneuver Stun</title>
		<link>http://www.mmorpg-life.com/lotro/lotro-fellowship-maneuver-stun/663/</link>
		<comments>http://www.mmorpg-life.com/lotro/lotro-fellowship-maneuver-stun/663/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 22:33:30 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[fellowship maneuver]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=663</guid>
		<description><![CDATA[In order to address consistency concerns with Lotro combat states, Turbine has created a new combat state called Fellowship Maneuver Stun. This combat state will appear as a stunned state with its own unique icon. This was done in order to both reduce confusion about various combat states and the immunities that go with them.



Even [...]


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			<content:encoded><![CDATA[<p>In order to address consistency concerns with Lotro combat states, Turbine has created a new combat state called Fellowship Maneuver Stun. This combat state will appear as a stunned state with its own unique icon. This was done in order to both reduce confusion about various combat states and the immunities that go with them.</p>
<p><span id="more-663"></span></p>
<div align="center">
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<p>Even amongst the forums today people are still asking what is a knockdown, stun, daze, knockout or a Fellowship Maneuver starting event. In order to reduce this visual / game system questions about this, Turbine has standardized this combat state. Every player skill or ability that can start a Fellowship Maneuver will do so via this combat state. Over the coming months Turbine’ll be converting all skills to use this state that start Fellowship Maneuvers.</p>
<p>Current Combat States are: Fellowship Maneuver Stun, Stunned, Dazed, Knockdown, Knockout, Rooted, Fear and Full Immobilize</p>
<p>What this means for you:</p>
<ul>
<li>Turbine will not be removing any class abilities that Fellowship Maneuvers, only standardizing the Fellowship Maneuver Stun state with those skills.</li>
<li>It will be clearer to players about what starts Fellowship Maneuver vs. random knockdowns animations; it will be Fellowship Maneuver Stun and nothing else.</li>
<li>It also means Turbine can use knockdown and knockout animations for other skills without generating confusion.</li>
<li>Monster AI’s that initiate conjunctions will be as they were designed, intentionally difficult.</li>
<li>It means in PVMP if a player manages to initiate a Fellowship/Warband Maneuver it will be deadly as there are few things that can stop it.</li>
</ul>
<p><a href="http://forums.lotro.com/showpost.php?p=3786796&amp;postcount=57" target="_blank">Source</a></p>


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		<title>Dar Narbugud</title>
		<link>http://www.mmorpg-life.com/lotro/dar-narbugud/654/</link>
		<comments>http://www.mmorpg-life.com/lotro/dar-narbugud/654/#comments</comments>
		<pubDate>Sat, 13 Jun 2009 22:00:31 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[lore]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[instance]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=654</guid>
		<description><![CDATA[Durin’s Folk long ago came to the great caverns which are now known as Moria, the Black Pit. They delved and built the great realm of Khazad-dûm. Many great and wondrous things were made in Moria, and mithril was discovered there, but a day came when the dwarves delved too deeply and too greedily and [...]


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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-655" title="darkbrotherhoodlb" src="http://www.mmorpg-life.com/wp-content/uploads/2009/06/darkbrotherhoodlb.jpg" alt="darkbrotherhoodlb" width="500" height="250" /></p>
<p>Durin’s Folk long ago came to the great caverns which are now known as Moria, the Black Pit. They delved and built the great realm of Khazad-dûm. Many great and wondrous things were made in Moria, and mithril was discovered there, but a day came when the dwarves delved too deeply and too greedily and awoke the Balrog, Durin’s Bane.</p>
<p>But even long before the Balrog had come to hide in the depths of Moria, the deepest holes and caverns were inhabited by countless evil things. Known now as the Nameless, they have arisen and seek to enslave all who walk the halls of Khazad-dûm. A vile and grotesque creature known as the Mistress of Pestilence commands the Nameless of Moria, who strive to spread her fungal plague to the outside world.</p>
<p><a href="http://www.mmorpg-life.com/lotro/dar-narbugud-12-man-raid/568/" target="_blank">Dark Brotherhood</a> – the level 60, twelve-player, radiance-gated Raid which takes place in Dâr Narbugud – features six raid bosses and a second tier of radiance raid armour.</p>


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		<title>Instance and Raid Changes Coming in Book 8</title>
		<link>http://www.mmorpg-life.com/lotro/instance-and-raid-changes-coming-in-book-8/649/</link>
		<comments>http://www.mmorpg-life.com/lotro/instance-and-raid-changes-coming-in-book-8/649/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 22:02:30 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[book 8]]></category>
		<category><![CDATA[instance]]></category>
		<category><![CDATA[lotro]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=649</guid>
		<description><![CDATA[The next free Lotro content update Volume II: Book 8: Scourge of Khazad-dum will bring us the most challenging and most fun  instances with a bunch of options in obtaining more interesting items!

New instances and raids:

The Mirror Halls of Lumul-nar - a three-man instance located       in Zirak-zigil (contains [...]


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			<content:encoded><![CDATA[<p>The next free Lotro content update Volume II: Book 8: Scourge of Khazad-dum will bring us the most challenging and most fun  instances with a bunch of options in obtaining more interesting items!</p>
<ul type="disc">
<li class="MsoNormal"><strong><span>New instances and raids:</span></strong>
<ul type="circle">
<li class="MsoNormal"><a href="http://www.lotrolife.com/news_full/hall_of_mirrors_zirakzigel/515" target="_blank"><em><span>The Mirror Halls of Lumul-nar</span></em></a><span> </span><span>- a three-man instance located       in Zirak-zigil (contains a hard mode)</span></li>
<li class="MsoNormal"><em><span>The Water Wheels: Nala-Dum</span></em><span> </span><span>- another three-man level 60       instance located in the Flooded Deeps (contains a hard mode)</span></li>
<li class="MsoNormal"><em><span>Halls of Crafting</span></em><span> </span><span>- a six-man instance located next to the entrances of the Forges of Khazad-Dum and Fil Ghashan (contains a hard mode)</span></li>
<li class="MsoNormal"><a href="http://www.lotrolife.com/news_full/dar_narbugud12man_raid/507" target="_blank"><em><span>Dar Narbugud</span></em></a><span> </span><span>- a twelve-person raid that       contains 6 bosses with First Age Legendary Item token drops and the new       Tier 2 class set</span></li>
<li class="MsoNormal"><span>A ton of new quests for the instances and raids &#8211; opportunities to gain Galadhrim reputation, Rare Drops, and Legendary Item XP.
<p></span></li>
</ul>
</li>
<p><span id="more-649"></span></p>
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<li class="MsoNormal"><strong><span>Changes to existing raids:</span></strong>
<ul type="circle">
<li class="MsoNormal"><span><a href="http://www.lotrolife.com/lotro_watcher_guide/" target="_blank">The Vile Maw</a> is now a little bit easier than the 2.0 current version.  Think of it as new version 1.5 with a slower transition from stage 2 to 3, slower pile-ups of corruptions, etc.</span></li>
<li class="MsoNormal"><span>The Vile Maw and <a href="http://www.lotrolife.com/nornuan_raid_instance_filikul_guide/" target="_blank">Turtle Raids</a> can now be run 2 times a week</span></li>
<li class="MsoNormal"><span>Vile Maw gloom went down to 140 from 150.  This will allow people to fight in 30 gloom when using the full radiance set</span></li>
<li class="MsoNormal"><span>Hope buffs from Helegrod and The Rift have become a Radiance Buff that lasts 3 hours even if you disconnect or log out of the game. These buffs have been also been adjusted from +3 Hope to +10 Radiance.</span></li>
</ul>
</li>
<li class="MsoNormal"><strong><span>Changes to Item drops for instances and raids:</span></strong>
<ul type="circle">
<li class="MsoNormal"><span>All First Age Legendary Items are now dropping only in raids via a token system.  We’ll get into the hows and whys of this system but suffice it to say, you now can pick your First Age once you get enough tokens instead of hoping the random number gods are in your favor</span></li>
<li class="MsoNormal"><span>All 3 Moria raids will be dropping First Age tokens at varying rates — it is up to you to figure out where the best place to get tokens is!</span></li>
<li class="MsoNormal"><span>A new barter system for the hard modes of the 3 new non-raid instances.  Every player will be able to loot 1 barter token from the chests if they achieved hard mode and will be able to collect and trade these tokens in for a +15 radiance piece of a 3-piece set or Legendary Item XP tokens</span></li>
<li class="MsoNormal"><span>All of the previous instances       are dropping more Second Age items per instance!</span></li>
<li class="MsoNormal"><span>Tier 2 class set is now a 5-set bonus max rather than a 6-set bonus max so that players can now mix and match that sixth piece to their heart’s content. </span></li>
</ul>
</li>
</ul>
<p class="MsoNormal"><span><br />
</span></p>


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		<title>Lore: Nala-dum</title>
		<link>http://www.mmorpg-life.com/lotro/lore-nala-dum/645/</link>
		<comments>http://www.mmorpg-life.com/lotro/lore-nala-dum/645/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 17:29:28 +0000</pubDate>
		<dc:creator>Genius</dc:creator>
				<category><![CDATA[lore]]></category>
		<category><![CDATA[lotro]]></category>
		<category><![CDATA[book 8]]></category>
		<category><![CDATA[Nala-dum]]></category>

		<guid isPermaLink="false">http://www.mmorpg-life.com/?p=645</guid>
		<description><![CDATA[The Dwarves of Khazad-dûm were known as great craftsmen, with knowledge of seemingly magical arts. Among these were the great Water-works which funneled water from the mountains into the halls of Moria. The chief engine of this process lay within the chambers known as Nalâ-dûm.
After many long years of abandonment, lizards and rock-worms have nested [...]


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			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-646" title="Nala Dum" src="http://www.mmorpg-life.com/wp-content/uploads/2009/06/lore.jpg" alt="Nala Dum" width="500" height="283" /></p>
<p>The Dwarves of Khazad-dûm were known as great craftsmen, with knowledge of seemingly magical arts. Among these were the great Water-works which funneled water from the mountains into the halls of Moria. The chief engine of this process lay within the chambers known as Nalâ-dûm.</p>
<p>After many long years of abandonment, lizards and rock-worms have nested in the works of the great water-wheels, bringing their function to a halt. There are rumours among the dwarves of the Iron Hill Garrison that something far more terrible than lizards dwells also in the halls of Nalâ-dûm. . . .</p>
<p>Players of <em>The Lord of the Rings Online</em> seeking a small fellowship challenge will be pleased with Nalâ-dûm. This instance features three-player content, two bosses, a hard challenge mode, and a radiance armour set piece, as well as a puzzle-based game mechanic.</p>
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