Monthly Archives: October 2009

Aion Top Priority – Gold Spamming

One of the major Aion problems are gold spammers. A small feature that can help you in cleaning your chat channels is Block User. All you need to do is to right-click on a user’s name and choose to block that user. Using Block User will also helps Aion Game Masters to identify spammers much more quickly.


While Executive Producer Lance Stites took time to address some of the most prominent issues raised in the Aion community last week, we want to specifically address another issue that is a top priority for the team here at NCsoft: in-game real money trading (RMT) advertisement, sometimes referred to as “gold spamming.” These activities are something we’re actively combating right now. They are also something you can help us with, and something that we are committed to addressing continually in the future.

We currently have Game Masters monitoring all our servers. They track chat channels closely and have been banning thousands of spammers every day. This form of active monitoring is a part of a much larger network of tools and sensors that we’re currently utilizing to help create a better game experience for the Aion community across the board.

If you’re experiencing chat spam, there is a way for you to address this immediately on your own and help us create a better gameplay experience for everyone. You can use the Block User feature. All you need to do is to right-click on a user’s name and choose to block that user. While this doesn’t eliminate the problem, it is one small step you can actively make to improve your game experience. Using Block User also helps us identify spammers much more quickly.

We are considering a number of methods to address this chat spam that have been implemented in previous games, as well exploring new technologies and what they may have to offer to improve your game experience. One upcoming feature for Aion will be an improved chat filter to help reduce the overall chat spam. This filter, along with new tracking and monitoring methods, is the first of many steps that we’ll be taking to help resolve the issue of gold spamming.

We appreciate all the feedback and ideas you have been giving us so far. We will continue to scour the communities out there for other ideas as we go. We absolutely recognize how important this is to you and a good game experience in Aion, and we reiterate that we are currently addressing it. Thank you for your patience and for all of your input.

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Executive Producer Lance Stites talks about Aion Burning Questions

There are a few questions surrounding Aion, the answers to which could have a big impact on the mood of the Aion players. Executive Producer Lance Stites has answered some of the questions related to new servers and server transfers.

I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers.

Greetings,

A lot has happened since I last addressed our community. We’ve launched our long awaited product Aion and have been pleased and challenged with keeping up with the massive player demand.

There’s no doubt that we’ve done some things very well with Aion: the product is polished and incredibly fun. We managed to deploy to North America and Europe within the same week and have experienced strong demand. As most of you are aware, this has come at a cost in the form of queue times. This is by far our biggest challenge and has led to some frustration as players wait to enter their server of choice.

In preparation for Aion’s launch, we ran calculations of our presale numbers with historical conversion ratios and expected concurrency numbers, which led to our determination of launch day server needs. In addition, we had a 25 percent additional capacity in hardware reserve and the ability to increase server population. We’ve further responded to the overwhelming demand by adding additional server worlds in all languages, and still we are working around the clock to address the incredible demand. For example, we’re seeing timeframes where 60 percent or more of our players are playing at any given time. This is a significant event by any MMO standard. Another surprising development is how long players are staying in game—I think that’s a testament to the enjoyable nature of the product.

I’m sure many of you are thinking, “That’s all fine-but how does that help me get in and play the game? What is NCsoft doing for me?” Fair question. First, we have already and will continue to increase server capacity to ensure that we have server space for every user. The reality of the situation is that some servers quickly become very popular servers, with lines queued up to enter, but other servers have plenty of space to accommodate players. Obviously, adding servers won’t help in this case. If you’re waiting to enter a full server, 100 extra servers won’t help.

So the next question may be “What about my character I’ve already spent time on?” Another good question. I’m excited to confirm that we are currently working on implementing a server transfer service beginning next month. Specifically, we will offer every player a free one-time server transfer for a limited time to select servers. You can rest assured that addressing the demand for Aion is our biggest priority. And I know a big question is “Why did you not deploy more servers?” Most of you are savvy enough to realize that a healthy MMO server needs a robust population. We have to calculate our reasonable concurrency numbers in a week and in a month and beyond. The last thing we want to do to our players is spread them out so that the “massively” in “massively multiplayer” gets lost..

I read an interesting conversation about a safari hunter, and the question was posed to him: “Why don’t you take an Olympic sharpshooter that could hit a bulls-eye at 300 meters?” His response was: “I don’t care what he can do at 300 meters, what can he do at two meters?” And that’s definitely where we are now: the rhino is upon us. We’ve spent months planning and have researched multiple MMO launches, hoping to learn from previous success and failures. It is imperative to your long term enjoyment of Aion that we carefully manage the health of the servers. We’re looking at making sure the Abyss is alive with conflict and legions fighting for control in an EPIC war.

At this point,I would like to stress that you, our players, are our number one priority and that we are doing everything we can to ensure that Aion exceeds your expectations.

The community team and I will continue to provide you with progress updates as we receive them, and you can always continue to monitor issues, check on server status, etc. at aiononline.com.

In closing I’d like to say thank you to the worldwide Aion community. I am really excited about the response to Aion and I look forward to providing you with the best possible play experience for years to come.

Best regards,
Lance Stites

Executive Producer, Game Production Studio
NCsoft West

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News: Lotro Harbinger’s Cloak

Last news for today is related to new Lotro Harbinger’s Cloak. The cloak is exclusive to the pre-order. You’ll get it in game, immediately, when you pre-order. But it also has a bug -you cannot dye it. According to floon it will be fixed. We would…

News: LOTRO Adventurers Pack FAQ

All players can pre-order the new LOTRO Adventurer’s Pack which contains:

2 character slots and one shared storage slot that allows players to share items with all of their characters on the same server for $19.99

the Harbinger’s…