Each class is getting either a new skill or skill upgrade at level 62. For the most part these new skills are focused on utility rather than combat. With all that said let’s look at the skill upgrades coming in Siege of Mirkwood!
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Author Archives: Serge
Free game time and amazing Aion art
Patching in Europe did not go too smooth this Wednesday. Since the patch for improved performance and crysystem.dll crash had to be applied to the servers themselves, it was a bit trickier than just patching user clients. It took the whole night to be done and to apologize to its European players, NCSoft is giving one extra day to all its current EU subscribers. It might take up to 5 days to see the change on your account though, so don’t be alarmed if you don’t see it right away.
Aion’s very own community team put up another one of their Eye on Community articles on the official site (we were featured as well – wooooooo). The thing I really got impressed with were a couple of pictures made by an Aion fan on DevianArt. Artist known as nitro-killer decided to share its impression of Asmodians and Aion Love. It took him 5 days to complete the amazing Asmodians image. You can see both images bellow, but I recommend you go through his whole gallery at DeviantArt.
Aion Asmodians by *nitro-killer on deviantART
Aion love by *nitro-killer on deviantART
Aion Machinimas
Having impressive visuals Aion can be a great source for making impressive videos using in-game footage. The Machinima community seems to agree and first couple of videos have been released in the past 10 days. They are both music video types of things, but with great video editing and some nice effects.
First one is a Machinima made by Nill on the Kalil server during October – November 2009. Music in the background is “Blow me Away” by Breaking Benjamin.
The other hails from BaronSoosdon that has been making WoW machinimas for some time now. His previous experience clearly shows, as the video feels pretty epic. Compared to his WoW work, there’s an evident lack of Model Viewer for Aion that would greatly help making custom scenes with effects. Here’s what BaronSoosdon had to say about the video:
Some of you might know me from the WoW-machinima scene.
Well, now I present you my first (which also might be the last) Aion machinima. It’s a bit of a mash-up between a music video and an exploration piece.
The video is done in the style of my Unlimited Escapism (World of Warcraft) videos, but with more music video-styled editing.
Making Aion machinima is currently only limited to ingame filming since there is no model viewer of any kind.
You can find a downloadable FullHD 1080p version and a little writeup about making of this machinima on his blog.
Crysystem.dll crashes resolved?
Only after the patch has been applied and made available to the general public, have Aion community mangers explained that a possible fix for infamous crysystem.dll error during fort sieges has been included in the patch. We have added this information to our 1.5.1 patch notes page and bellow are the details
Optimizations have been made within the game to assist with the performance issues that characters experience during Sieges and other resource intensive activities
This should significantly cut down on the amount of CrySystem.dll errors that players have been reporting
If, by any chance, you are still experiencing crysystem.dll crashes you can let the Aion community mangers know in this topic on Aionsource.com forums.
WOW Icecrown Citadel Raid Access Progression
Today Blizzard has unveiled some information about Icecrown Citadel Raid Access
Icecrown Citadel testing has been progressing very well over the last few weeks, and this has been a huge help to the encounter design team. I want to thank everyone who has logged onto the PTR and tried the encounters there.
As we’re now getting closer to the release of 3.3.0, I wanted to talk about our plans for access progression within Icecrown Citadel. Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live. At this point I can’t give precise dates for these release dates as they are determined by when patch 3.3.0 goes live. Once dates are known with more certainty, I’ll update the community so they can plan appropriately.
The first section that opens will include the Lord Marrowgar, Lady Deathwhisper, Icecrown Gunship Battle, and Deathbringer Saurfang encounters. Progress beyond that point will be prevented for several weeks. Then the Plagueworks will open with Rotface, Festergut, and Professor Putricide becoming available. After another period of time, the Crimson Hall will open and you can then fight the Blood Princes and Blood-Queen Lana’thel. The final Frostwing Halls unlock then occurs after that, making Valithria Dreamwalker, Sindragosa, and the Lich King available. We believe a staggered release of the content will allow players to experience Icecrown Citadel at a sustainable, measured, and ultimately more enjoyable pace.
There are other elements that gate access along the way. Players may not attempt any Heroic versions of 10 player encounters until they have defeated the Lich King in a 10 player raid. Similarly, players must defeat the Lich King in a 25 player raid before they can attempt a Heroic 25 player encounter. So players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty.
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana’thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week.
The Ashen Verdict provides reinforcements and material for players to assault Icecrown Citadel, but this support is not endless. Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana’thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana’thel unlocks, the amount of total attempts remaining will increase to 10. Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty.
There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity).
In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done. This effect will also increase in effectiveness over time. Players may opt out of the spell’s effect if they so wish.






