Tag Archives: swtor

SWTOR Class The Sith Warrior

The Sith class has been officially shown at E3 and in this interview the Sith Warrior has been revealed and discussed by James Ohlen and Emmanuel Lusinchi – BioWare.

Darth Vader was the primary inspiration for the this character class. The Sith Warrior is a heavily armored Force user driven by darkness and rage,  a frontline fighter who aggressively uses the Force to augment his destructive power. Depending on whether players develop their characters toward pure damage or toward a balanced offense and defense, a warrior can go toe-to-toe against the strongest enemy in the room or take apart a whole mob of lesser foes. The Sith Warrior’s attacks are all about uncontrollable rage and the overwhelming use of force.

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SWOTR played by some lucky E3 attendees

News from E3 keep pouring in. People from Kotaku.com had a chance to actually sit down and play the game (lucky bast****). Here are some initial impressions:

I played through a section instance called The Taking of the Black Talon. I controlled a level 10 Sith. …. During interactions with non-player characters your choices not only drive the voice-acted cut scenes, they also drive the story and your experience. In the section I played I first decided to kill a disobedient spaceship captain and the second time decided to let him live. In the resulting first scenario, a new captain takes over and her inexperience leads her to ignore pods ejecting from a ship we’re attacking. Those pods later attach to our ship and I was forced to go repel the invading soldiers. In the second scenario, the captain, happy to be alive, blasts the pods as they approach the ship, allowing me to concentrate on my main task: Taking out a Jedi. …. This is the sort of massively multiplayer experience that I think could bring back a lot of people long lost to the genre. Of course I only saw a small snippet and we have no way of knowing just how far out this game is, so keep an eye out for further developments.

You can read the entire article here.

In other news, the voiceovers for the game seem to be so massive in scale that everything else fails in comparison. Here’s what Bioware people had to say to the reporters at the E3 expo:

When I asked Erickson how many hours of audio they had already recorded he said he didn’t know. But, he added, when the audio team was about a third of the way through the voice work they told him that they had just passed all of the audio found in the full six seasons, 86 episodes of The Sorpranos.