Feb 02 2012
Tag Archive 'crafting'
BioWare recently released patch notes for update 1.1.2, which is currently live on the Public Test Server. It includes the usual plethora of ability, mission, and companion fixes as well as some tweeks to the Biochem skill. Biochem users will now be able to give/sell Energized and Exotech stims and adrenals to other players [...]
Jan 14 2012
Thoughts On SWTOR’s Crafting System
Finally SWTOR is released and operating, the NDA is not a problem anymore, and I have had time to experience and digest the crafting system in SWTOR. It has been a long drawn out time of waiting for this game and to find out if I will be pleased or not based on what [...]
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Dec 10 2011
So easy a troll can do it!
Since it is the holidays, and we are coming up on Launch Week, we will all start obsessing about ONE thing… FOOD! …What? You thought I was gonna say something else? What are you…gamers???? Well… even gamers need high-quality, easy-to-fix (or just tasty) morsels to fill their bellies between the slaughtering of [...]
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Nov 23 2011
SWTOR Crafting: Crew Skill Combos & More
In our last look at Crafting, we examined how Reverse Engineering adds a new layer of refinement to SWTOR’s crafting. Today, we’re going to take a look at how the current skills interface with one another. Even if you had a chance to play with an earlier revision, some changes have been introduced resulting in [...]
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Nov 22 2011
Reverse Engineering: SWTOR’s Ace in the Sleeve for Crafting
Like in other games, once you hit a certain level of crafting in SWTOR, you’ll go to your nearest Crew Skill Trainer and learn a number of new recipes. In this regard, crafting in SWTOR hasn’t broken any new ground, but BioWare has an ace up their sleeve in this department. Crafting has undergone a [...]
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