Funcom’s contemporary dark fantasy, The Secret World, is an MMO with a cliffhanger ending. So says its creator, Ragnar Tørnquist.
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Can you just explain the classless progression idea?
Tørnquist: We wanted to make a game system that was at home in the modern world. We wanted to give people freedom to be what they want to be, and play how they want to play. Players will have a sort of deck of cards which will say how their character is going to be. It’s much more dynamic than other such games, you won’t get stuck as the tank or the healer, and you should be able to contribute to the process and to the party no matter who you are. Clothes aren’t going to have stats – you can choose whether you want to wear sneakers and a T-shirt, or if you want full goth outfit, or a dress and high heels. All those things are possible, and they’re not going to effect how your character plays.






