Monthly Archives: April 2009

The Secret World Interview

Funcom’s contemporary dark fantasy, The Secret World, is an MMO with a cliffhanger ending.  So says its creator, Ragnar Tørnquist.

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Can you just explain the classless progression idea?

Tørnquist: We wanted to make a game system that was at home in the modern world.  We wanted to give people freedom to be what they want to be, and play how they want to play. Players will have a sort of deck of cards which will say how their character is going to be.  It’s much more dynamic than other such games, you won’t get stuck as the tank or the healer, and you should be able to contribute to the process and to the party no matter who you are. Clothes aren’t going to have stats – you can choose whether you want to wear sneakers and a T-shirt, or if you want full goth outfit, or a dress and high heels. All those things are possible, and they’re not going to effect how your character plays.

Continue reading Interview Tørnquist On The Secret World

SOE Player of the Year 2009 Contest

From Friday, April 17, 2009, 12:01 a.m. PST, through Sunday, May 10, 2009, 11:59 p.m. PST, SOE will host it’s official Fan Faire Player of the Year 2009 contest in which you can go online and nominate the most dedicated SOE player (including yourself) for this coveted title! We want to know who YOU think is the most deserving and why!

To enter the contest, simply submit a 300 word (or less) letter or role-playing story by e-mail to SOEContests@soe.sony.com explaining why this exceptional player deserves to be honored as Player of the Year. You may also include a link to an image (screen capture, artwork, video, or photo) to go along with your entry. See the Official Contest Rules for submission requirements.

At the end of the contest, up to two lucky winners will receive a trip to Vegas to join us in the festivities. So good luck to everyone, and we look forward to seeing you at Fan Faire!

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Anti-Exploit Problems Update

We wrote about Anti-Exploit Problems few weeks ago. As we can see this problem still hasn’t been fixed.

Dingorfin has announced upcoming fix but you can try the following workarounds until a fix is available:

One culprit we have identified in the current rise in anti-exploit behavior is water. Adventuring around water can currently lead to increased anti-exploit behavior. Even passing through water on the way to much drier land can lead to this behavior.

If you find yourself encountering a monster in anti-exploit mode that seems like it shouldn’t be, you can try the following workarounds until a fix is available:

  1. If you are near water, position yourself so that your feet are at the water’s height (i.e. “sea level.”) Often the easiest way to do this is to approach the water’s edge or stand just inside the water. The monster may now exit anti-exploit mode and continue to pursue or attack you.
  2. If nearing the water’s edge is not feasible, logging out and back in again may clear the condition until you enter the water again.

These are only workarounds, and the underlying problem is being actively worked on. Also, these workarounds will not necessarily work for all cases of monsters in anti-exploit mode, but this should address many of the new cases.